Rust Data LabData lab · live
Live readings Servers11,786 Players66,925 Populated3,511 Fresh wipes · 3h190 Sampled every 5 min

Element card · group PvE · atomic number 7,156, its rank

RUSTIGY PVE - Night Zombies | Skill Tree | Events

Online EU 157.180.96.233:27015 checked 9m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,156top 32% · #2003 in EU
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 27/ 200
  3. 3 Ru [GER] Rust Oas… 19
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  4. 4 Sa [EU] Salty Zom… 16
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  5. 5 He Hex EU PVE Mon… 28
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  6. 6 Фа Фармер[FULL PV… 22
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Quick answers

from the figures on this page

Settings and map

What map is in play on RUSTIGY PVE - Night Zombies | Skill Tree | Events?

RUSTIGY PVE - Night Zombies | Skill Tree | Events runs a procedural map of size 3,700 with seed 1462615411; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Procedural:3700.

What rules has RUSTIGY PVE - Night Zombies | Skill Tree | Events set, and what settings are in force?

Nothing in the name of RUSTIGY PVE - Night Zombies | Skill Tree | Events gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does RUSTIGY PVE - Night Zombies | Skill Tree | Events sit?

The EU tag is how RUSTIGY PVE - Night Zombies | Skill Tree | Events lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.180.96.233:27015 is the address it uses.

On what Rust version does RUSTIGY PVE - Night Zombies | Skill Tree | Events operate?

On Linux, RUSTIGY PVE - Night Zombies | Skill Tree | Events is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RUSTIGY PVE - Night Zombies | Skill Tree | Events for staying online?

At the moment, RUSTIGY PVE - Night Zombies | Skill Tree | Events is online. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does RUSTIGY PVE - Night Zombies | Skill Tree | Events perform?

The last 48 hours show an average of 142 server fps and a minimum of 121. The entity count reached 79,704, including buildings, deployables and all other world items. Up to 3,047 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on RUSTIGY PVE - Night Zombies | Skill Tree | Events?

Wiping once a month with the force wipe is what RUSTIGY PVE - Night Zombies | Skill Tree | Events does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 18 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on RUSTIGY PVE - Night Zombies | Skill Tree | Events involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on RUSTIGY PVE - Night Zombies | Skill Tree | Events?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe: that is the tag list RUSTIGY PVE - Night Zombies | Skill Tree | Events publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RUSTIGY PVE - Night Zombies | Skill Tree | Events come up?

These themed Rust Data Lab lists carry RUSTIGY PVE - Night Zombies | Skill Tree | Events: EU Rust servers, measured, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does RUSTIGY PVE - Night Zombies | Skill Tree | Events compare with other servers in the rankings?

RUSTIGY PVE - Night Zombies | Skill Tree | Events is #7,156 on seven-day player hours, #2,003 in Europe, and in the top 32% of all ranked servers.

How many players does RUSTIGY PVE - Night Zombies | Skill Tree | Events have at the moment?

RUSTIGY PVE - Night Zombies | Skill Tree | Events currently shows 0 players across 50 slots. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.

Connection

What is the way to join RUSTIGY PVE - Night Zombies | Skill Tree | Events?

You can connect by pressing F1 in Rust and entering client.connect 157.180.96.233:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/xSaNBsMx2k.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.