Rust Data LabData lab · live
Live readings Servers11,722 Players56,412 Populated3,390 Fresh wipes · 3h138 Sampled every 5 min

Element card · group Modded · atomic number 15,405, its rank

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 6m ago

7x weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,405top 69%
Last wipe15d agoweekly schedule
Next wipe5d 7hMon 2 Nov, 07:22 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 5d 7h. Its weekly schedule tag · low confidence

usual gap10.4 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 5d 7hMon 2 Nov, 07:22 UTC
  2. 8d 19hThu 5 Nov, 19:00 UTCFW
  3. 12d 7hMon 9 Nov, 07:22 UTC
  4. 19d 7hMon 16 Nov, 07:22 UTC
  5. 26d 7hMon 23 Nov, 07:22 UTC
  6. 33d 7hMon 30 Nov, 07:22 UTC
  7. 36d 19hThu 3 Dec, 19:00 UTCFW
  8. 40d 7hMon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC15d ago 1 – running 0
Thu 1 Oct, 21:28 UTC FW26d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Settings and map

What map is in play on Outback Modded 7x | AU/OCE?

The map on Outback Modded 7x | AU/OCE is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Outback Modded 7x | AU/OCE configured, and what rules apply?

The name says it: gather runs at 7x on Outback Modded 7x | AU/OCE. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Outback Modded 7x | AU/OCE sit?

Going by its name rather than a tag, Outback Modded 7x | AU/OCE points to Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.211.49.86:28015.

On what Rust version does Outback Modded 7x | AU/OCE operate?

On Windows, Outback Modded 7x | AU/OCE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Outback Modded 7x | AU/OCE for staying online?

Outback Modded 7x | AU/OCE is live as of now. About 2 days 18 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 163 of 168 hours were online, giving 97% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Outback Modded 7x | AU/OCE known for smooth running?

In the last 48 hours, it averaged 138 server fps, with a low of 77. The maximum entity count was 204,141, covering buildings, deployables and all else in the world. The highest memory usage was 5,704 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on Outback Modded 7x | AU/OCE, and at what time?

Its tag guides the prediction, since Outback Modded 7x | AU/OCE's record holds too few wipes to confirm a schedule. On Monday 2 November at 07:22 UTC the next wipe falls due. The world it is running now dates from 15 days 16 hours ago. Its tags carry a weekly wipe schedule.

On Outback Modded 7x | AU/OCE, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 37 hours after it began.

Where it appears

How should you read the tags on Outback Modded 7x | AU/OCE?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Outback Modded 7x | AU/OCE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Outback Modded 7x | AU/OCE come up?

The Rust Data Lab lists that include Outback Modded 7x | AU/OCE are: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

Against other Rust servers, where does Outback Modded 7x | AU/OCE place?

Player hours over the last week put Outback Modded 7x | AU/OCE at #15,405, inside the top 69% of ranked servers.

How full is Outback Modded 7x | AU/OCE right now?

At the moment Outback Modded 7x | AU/OCE has 0 of its 50 slots filled. Over seven days the mean player count is 0.

How to join

What is the way to join Outback Modded 7x | AU/OCE?

In Rust, press F1 and enter client.connect 157.211.49.86:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.