Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group Modded · atomic number 12,669, its rank

ODYSSEY PVE DEV

Offline 157.250.193.154:28045 checked 21h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,669top 57%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on ODYSSEY PVE DEV?

A procedural map of size 3,200 with seed 1234 runs on ODYSSEY PVE DEV, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is ODYSSEY PVE DEV configured, and what rules apply?

No gather rate appears in the name of ODYSSEY PVE DEV. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does ODYSSEY PVE DEV sit?

There is no region on record for ODYSSEY PVE DEV. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.250.193.154:28045 is the address it uses.

Which Rust version is ODYSSEY PVE DEV on?

On Windows, ODYSSEY PVE DEV is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is ODYSSEY PVE DEV for staying online?

Right now ODYSSEY PVE DEV is offline, with its last appearance 21 hours ago. According to the uptime it reports, the last restart was about 1 hours ago. It was online for 21 of 168 hours in the last 7 full days, which is 12% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does ODYSSEY PVE DEV perform?

The last 48 hours show an average of 196 server fps and a minimum of 22. The entity count reached 57,224, including buildings, deployables and all other world items. Up to 2,469 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does ODYSSEY PVE DEV wipe, and how often?

ODYSSEY PVE DEV's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 41 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on ODYSSEY PVE DEV?

These are the tags ODYSSEY PVE DEV makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ODYSSEY PVE DEV appear in?

The Rust Data Lab lists that include ODYSSEY PVE DEV are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does ODYSSEY PVE DEV hold among Rust servers?

Player hours over the last week put ODYSSEY PVE DEV at #12,669, inside the top 57% of ranked servers.

What does the current player count on ODYSSEY PVE DEV tell you?

The last recorded sighting of ODYSSEY PVE DEV was 21 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

Getting on

What is the way to join ODYSSEY PVE DEV?

You can connect by pressing F1 in Rust and entering client.connect 157.250.193.154:28045, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.