Rust Data LabData lab · live
Live readings Servers11,686 Players34,855 Populated2,843 Fresh wipes · 3h96 Sampled every 5 min

Element card · group Modded · atomic number 15,358, its rank

Rust for down syndromes

Online 157.85.85.105:24659 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:24 UTC18d ago 3 – running 0
Sun 4 Oct, 14:46 UTC24d ago 4 halved by day 1 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust for down syndromes?

The map on Rust for down syndromes is procedural at size 2,000 with seed 6738, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Rust for down syndromes configured, and what rules apply?

No gather rate appears in the name of Rust for down syndromes. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Rust for down syndromes?

There is no region on record for Rust for down syndromes. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 157.85.85.105:24659.

What Rust version does Rust for down syndromes currently run?

On Linux, Rust for down syndromes is running Rust network protocol 2635 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust for down syndromes stay up, and how reliable is its uptime?

Rust for down syndromes is live as of now. According to the uptime it reports, the last restart was about 3 days 9 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Does Rust for down syndromes hold a steady performance?

The last 48 hours show an average of 235 server fps and a minimum of 216. The maximum entity count was 15,093, covering buildings, deployables and all else in the world. Up to 2,972 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Rust for down syndromes, and at what time?

Too few wipes are on record for Rust for down syndromes to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 15 hours ago.

On Rust for down syndromes, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on Rust for down syndromes?

The game's server browser reads the tags Rust for down syndromes publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust for down syndromes appear in?

These themed Rust Data Lab lists carry Rust for down syndromes: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Rust for down syndromes hold among Rust servers?

The seven-day player-hours table has Rust for down syndromes at #15,358, in the top 69% of ranked servers.

How many players does Rust for down syndromes have at the moment?

Rust for down syndromes currently shows 0 players across 40 slots. The past week gives an average of 0 players.

Getting on

How can you connect to Rust for down syndromes?

You can connect by pressing F1 in Rust and entering client.connect 157.85.85.105:24659, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.