Element card · group Modded · atomic number 15,323, its rank
A Sharkbite test server
Online 157.85.85.10:22459 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on A Sharkbite test server?
The map on A Sharkbite test server is procedural at size 3,600 with seed 50000, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
What rules has A Sharkbite test server set, and what settings are in force?
No gather rate appears in the name of A Sharkbite test server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does A Sharkbite test server sit?
Nothing about a region is published by A Sharkbite test server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.85.10:22459 is the address it uses.
On what Rust version does A Sharkbite test server operate?
On Linux, A Sharkbite test server is running Rust network protocol 2635 and build 167231. The protocol must match for you to join; Steam will update your game.
Does A Sharkbite test server stay up, and how reliable is its uptime?
A Sharkbite test server is live as of now. According to the uptime it reports, the last restart was about 2 days 21 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.
Is A Sharkbite test server known for smooth running?
In the last 48 hours, it averaged 124 server fps, with a low of 89. The entity count reached 69,462, including buildings, deployables and all other world items. The highest memory usage was 4,330 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on A Sharkbite test server, and at what time?
The record holds too few of A Sharkbite test server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days ago.
How does A Sharkbite test server look on the day of a wipe?
Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.
Tags, lists
What should you understand from the tags A Sharkbite test server carries?
gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): It has 25 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list A Sharkbite test server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does A Sharkbite test server come up?
You will find A Sharkbite test server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does A Sharkbite test server compare with other servers in the rankings?
A Sharkbite test server sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does A Sharkbite test server have at the moment?
Of 25 slots, 0 are taken on A Sharkbite test server right now. The seven-day average for this server is 0 players.
Getting on
How can you connect to A Sharkbite test server?
You can connect by pressing F1 in Rust and entering client.connect 157.85.85.10:22459, or by pressing Launch Rust here, which starts the game through Steam and joins for you.