Rust Data LabData lab · live
Live readings Servers11,752 Players56,681 Populated3,410 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Modded · atomic number 4,639, its rank

Cyberbob's Server

Online 157.85.85.251:22777 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average0peak 2
Rank · atomic number#4,639top 21%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75100:0009:0018:0002:0011:0021:00Wiped Tue 27 Oct, 17:51 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040000:0009:0018:0002:0011:0021:00Wiped Tue 27 Oct, 17:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:51 UTC1d ago – – running 1
Thu 22 Oct, 10:33 UTC6d ago 1 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 61
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Quick answers

from the figures on this page

Server setup

What map is in play on Cyberbob's Server?

Cyberbob's Server runs a procedural map of size 5,000 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Cyberbob's Server configured, and what rules apply?

No gather rate appears in the name of Cyberbob's Server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Cyberbob's Server based in?

There is no region on record for Cyberbob's Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.85.251:22777 is the address it uses.

Which Rust version is Cyberbob's Server on?

On Linux, Cyberbob's Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Cyberbob's Server for staying online?

Right now, Cyberbob's Server is reachable. According to the uptime it reports, the last restart was about 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.

Does Cyberbob's Server hold a steady performance?

The last 48 hours show an average of 129 server fps and a minimum of 22. Buildings, deployables and everything else in the world added up to as many as 140,363 entities. Up to 5,555 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Cyberbob's Server wipe, and how often?

The record holds too few of Cyberbob's Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 hours ago.

How does Cyberbob's Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on Cyberbob's Server?

These are the tags Cyberbob's Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Cyberbob's Server come up?

You will find Cyberbob's Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Cyberbob's Server place?

The seven-day player-hours table has Cyberbob's Server at #4,639, in the top 21% of ranked servers.

How full is Cyberbob's Server right now?

Of 20 slots, 1 are taken on Cyberbob's Server right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 00:00 UTC, at 1 players.

Connection

What steps get you onto Cyberbob's Server?

Open the console with F1 in Rust and type client.connect 157.85.85.251:22777. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.