Element card · group Modded · atomic number 4,639, its rank
Cyberbob's Server
Online 157.85.85.251:22777 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:51 UTC1d ago | – | – | running | 1 |
| Thu 22 Oct, 10:33 UTC6d ago | 1 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Cyberbob's Server?
Cyberbob's Server runs a procedural map of size 5,000 with seed 50000; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Cyberbob's Server configured, and what rules apply?
No gather rate appears in the name of Cyberbob's Server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Cyberbob's Server based in?
There is no region on record for Cyberbob's Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.85.251:22777 is the address it uses.
Which Rust version is Cyberbob's Server on?
On Linux, Cyberbob's Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Cyberbob's Server for staying online?
Right now, Cyberbob's Server is reachable. According to the uptime it reports, the last restart was about 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Does Cyberbob's Server hold a steady performance?
The last 48 hours show an average of 129 server fps and a minimum of 22. Buildings, deployables and everything else in the world added up to as many as 140,363 entities. Up to 5,555 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does Cyberbob's Server wipe, and how often?
The record holds too few of Cyberbob's Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 hours ago.
How does Cyberbob's Server look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
How should you read the tags on Cyberbob's Server?
These are the tags Cyberbob's Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Cyberbob's Server come up?
You will find Cyberbob's Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Against other Rust servers, where does Cyberbob's Server place?
The seven-day player-hours table has Cyberbob's Server at #4,639, in the top 21% of ranked servers.
How full is Cyberbob's Server right now?
Of 20 slots, 1 are taken on Cyberbob's Server right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 00:00 UTC, at 1 players.
Connection
What steps get you onto Cyberbob's Server?
Open the console with F1 in Rust and type client.connect 157.85.85.251:22777. The Launch Rust button on this page does the same job through Steam.