Element card · group Modded · atomic number 12,063, its rank
Testserver
Online 157.85.85.43:23120 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
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- 3 Re RETRO RUST #1 … 121
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4
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 37/ 1,000
Quick answers
from the figures on this pageMap and rules
What map is in play on Testserver?
Testserver runs a procedural map of size 1,500 with seed 50000; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Testserver set, and what settings are in force?
The name of Testserver carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Testserver?
There is no region on record for Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 157.85.85.43:23120.
What Rust version does Testserver currently run?
On Linux, Testserver is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does Testserver stay up, and how reliable is its uptime?
At the moment, Testserver is online. According to the uptime it reports, the last restart was about 4 days 11 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Does Testserver hold a steady performance?
Server fps averaged 237 over the last 48 hours, with 217 as the lowest. Buildings, deployables and everything else in the world added up to as many as 8,464 entities. Up to 3,369 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on Testserver?
Too few wipes are on record for Testserver to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 6 hours ago.
On Testserver, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Tags, lists
What should you understand from the tags Testserver carries?
The game's server browser reads the tags Testserver publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Testserver appear in?
The Rust Data Lab lists that include Testserver are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does Testserver hold among Rust servers?
Testserver sits at #12,063 for seven-day player hours, placing it in the top 54% of ranked servers.
How full is Testserver right now?
At the moment Testserver has 0 of its 1 slots filled. The week's figures average 0 players and top out at 1.
How to join
How can you connect to Testserver?
In Rust, press F1 and enter client.connect 157.85.85.43:23120. Or click Launch Rust here to open Rust via Steam and connect automatically.