Element card · group Modded · atomic number 15,490, its rank
YotaLand
Offline 157.85.86.129:25914 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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2
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- 3 Re RETRO RUST #1 … 183
- 4 Ru 404 RUST 2Х|ДЛ… 126
-
5
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6
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50/ 1,000
Quick answers
from the figures on this pageMap and rules
What map is in play on YotaLand?
YotaLand runs a procedural map of size 3,500 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is YotaLand configured, and what rules apply?
No gather rate appears in the name of YotaLand. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is YotaLand based in?
No region is published by YotaLand. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.86.129:25914 is the address it uses.
Which Rust version is YotaLand on?
On Linux, YotaLand is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How dependable is YotaLand for staying online?
Currently offline, YotaLand was last seen 39 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
What is the wiping pattern on YotaLand?
The record holds too few of YotaLand's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 54 days 22 hours ago the current world was made.
Tags, lists
What should you understand from the tags YotaLand carries?
These are the tags YotaLand makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does YotaLand come up?
These themed Rust Data Lab lists carry YotaLand: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does YotaLand place?
The seven-day player-hours table has YotaLand at #15,490, in the top 70% of ranked servers.
How full is YotaLand right now?
No live signal from YotaLand right now, which was last seen 39 days 19 hours ago.
How to join
What is the way to join YotaLand?
In Rust, press F1 and enter client.connect 157.85.86.129:25914. Or click Launch Rust here to open Rust via Steam and connect automatically.