Rust Data LabData lab · live
Live readings Servers11,623 Players37,934 Populated2,921 Fresh wipes · 3h81 Sampled every 5 min

Element card · group Modded · atomic number 13,695, its rank

TwoStepRusty

Online 157.85.87.138:24497 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,695top 61%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 27 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 05:26 UTC2d ago 1 – running 0
Tue 13 Oct, 10:51 UTC15d ago 2 halved by day 2 13.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 71
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  2. 2 Ми МИНИ-КАРТА 2Х … 130
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130/ 100
  3. 3 Re RETRO RUST #1 … 109
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 109/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 37
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 37/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 10/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on TwoStepRusty?

TwoStepRusty runs a procedural map of size 2,500 with seed 836222774; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is TwoStepRusty configured, and what rules apply?

Nothing in the name of TwoStepRusty gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is TwoStepRusty based in?

Nothing about a region is published by TwoStepRusty. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.87.138:24497 is the address it uses.

On what Rust version does TwoStepRusty operate?

On Linux, TwoStepRusty is running Rust network protocol 2635 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TwoStepRusty for staying online?

At the moment, TwoStepRusty is online. According to the uptime it reports, the last restart was about 2 days ago. For the last 7 full days, 108 of 168 hours were online, giving 64% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Does TwoStepRusty hold a steady performance?

The last 48 hours show an average of 192 server fps and a minimum of 139. Buildings, deployables and everything else in the world added up to as many as 29,911 entities. Up to 4,349 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on TwoStepRusty, and at what time?

The record holds too few of TwoStepRusty's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 1 hours ago.

What does a typical wipe day on TwoStepRusty involve?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

Which meanings sit behind the tags on TwoStepRusty?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TwoStepRusty publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TwoStepRusty come up?

The Rust Data Lab lists that include TwoStepRusty are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does TwoStepRusty compare with other servers in the rankings?

The seven-day player-hours table has TwoStepRusty at #13,695, in the top 61% of ranked servers.

How many players does TwoStepRusty have at the moment?

Of 40 slots, 0 are taken on TwoStepRusty right now. The week's figures average 0 players and top out at 1.

Getting on

What is the way to join TwoStepRusty?

You can connect by pressing F1 in Rust and entering client.connect 157.85.87.138:24497, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.