Rust Data LabData lab · live
Live readings Servers11,611 Players46,379 Populated3,024 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 6,869, its rank

A Shockbyte Rust Server

Online 157.85.87.173:21372 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,869top 31%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5220:0003:0010:0016:0023:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040020:0003:0010:0016:0023:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:43 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 54
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  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 98
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average 98/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 19
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 19/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 79
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 79/ 700
  6. 6 Ru RustSpain.com … 64
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 64/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 1,500 with seed 1141932086, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts A Shockbyte Rust Server?

There is no region on record for A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.87.173:21372 is the address it uses.

On what Rust version does A Shockbyte Rust Server operate?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does A Shockbyte Rust Server stay online?

A Shockbyte Rust Server is live as of now. About 9 hours ago is when it last restarted, based on its uptime. It was online for 30 of 72 hours in the last 3 full days, which is 42% uptime. It first appeared to Rust Data Lab on 26 October 2026.

Does A Shockbyte Rust Server hold a steady performance?

In the last 48 hours, it averaged 239 server fps, with a low of 233. The entity count reached 9,804, including buildings, deployables and all other world items. The highest memory usage was 2,446 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

A Shockbyte Rust Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 days 10 hours ago the current world was made.

How does A Shockbyte Rust Server look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #6,869, inside the top 31% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

A Shockbyte Rust Server currently shows 0 players across 5 slots. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 20:00 UTC, at 2 players.

Getting on

How can you connect to A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 157.85.87.173:21372. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.