Rust Data LabData lab · live
Live readings Servers11,828 Players91,106 Populated3,754 Fresh wipes · 3h433 Sampled every 5 min

Element card · group Modded · atomic number 7,236, its rank

IRAQI

Online 157.85.87.216:23419 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,236top 32%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5208:0015:0023:0005:0012:0019:00Wiped Wed 28 Oct, 08:31 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020008:0015:0023:0005:0012:0019:00Wiped Wed 28 Oct, 08:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:31 UTC1d ago – – running 0
Sat 24 Oct, 08:35 UTC5d ago 2 halved by day 2 4 days 0
Fri 23 Oct, 18:45 UTC6d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 68
    ShockRust | Blue | NoLimit no group limit · 150 on average 68/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 Re RETRO RUST #1 … 115
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 115/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 38
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 38/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 124
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 124/ 700
  6. 6 Ru RustSpain.com … 346
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 346/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on IRAQI?

The map on IRAQI is procedural at size 3,500 with seed 1862422565, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has IRAQI set, and what settings are in force?

No gather rate appears in the name of IRAQI. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is IRAQI based in?

There is no region on record for IRAQI. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.87.216:23419.

What Rust version does IRAQI currently run?

Rust network protocol 2635 and build 168909 on Linux is what IRAQI uses. The protocol must match for you to join; Steam will update your game.

Does IRAQI stay up, and how reliable is its uptime?

IRAQI is live as of now. About 33 hours ago is when it last restarted, based on its uptime. For the last 5 full days, 72 of 120 hours were online, giving 60% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

How well does IRAQI perform?

Server fps averaged 109 over the last 48 hours, with 88 as the lowest. The maximum entity count was 69,085, covering buildings, deployables and all else in the world. Memory use peaked at 4,213 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does IRAQI wipe, and how often?

There is no next wipe to predict for IRAQI, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 36 hours ago the current world was made.

How does IRAQI look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 8 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Lists and tags

How should you read the tags on IRAQI?

These are the tags IRAQI makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does IRAQI come up?

These themed Rust Data Lab lists carry IRAQI: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does IRAQI place?

The seven-day player-hours table has IRAQI at #7,236, in the top 32% of ranked servers.

What does the current player count on IRAQI tell you?

Of 40 slots, 0 are taken on IRAQI right now. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 11:00 UTC, at 2 players.

Connection

What steps get you onto IRAQI?

You can connect by pressing F1 in Rust and entering client.connect 157.85.87.216:23419, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.