Element card · group Modded · atomic number 8,801, its rank
ViperVille
Online 157.85.87.39:27082 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on ViperVille?
The map on ViperVille is procedural at size 3,000 with seed 50000, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on ViperVille?
No gather rate appears in the name of ViperVille. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does ViperVille sit?
There is no region on record for ViperVille. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.87.39:27082.
On what Rust version does ViperVille operate?
Rust network protocol 2635 and build 168909 on Linux is what ViperVille uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is ViperVille for staying online?
Right now, ViperVille is reachable. The uptime it reports suggests it restarted roughly 2 days 6 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is ViperVille known for smooth running?
The last 48 hours show an average of 155 server fps and a minimum of 126. The entity count reached 50,005, including buildings, deployables and all other world items. Memory use peaked at 3,866 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
When does ViperVille wipe, and how often?
The record holds too few of ViperVille's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 5 hours ago.
On ViperVille, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 23 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.
Where it appears
Which meanings sit behind the tags on ViperVille?
The game's server browser reads the tags ViperVille publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does ViperVille appear in?
The Rust Data Lab lists that include ViperVille are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does ViperVille hold among Rust servers?
The seven-day player-hours table has ViperVille at #8,801, in the top 40% of ranked servers.
How full is ViperVille right now?
Of 40 slots, 0 are taken on ViperVille right now. The week's figures average 0 players and top out at 2.
Getting on
How can you connect to ViperVille?
In Rust, press F1 and enter client.connect 157.85.87.39:27082. Or click Launch Rust here to open Rust via Steam and connect automatically.