Element card · group Modded · atomic number 4,766, its rank
111
Offline 157.85.88.87:28075 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:35 UTC16h ago | – | – | running | 1 |
| Sat 24 Oct, 13:12 UTC3d ago | 1 | held half | 3 days | 0 |
| Mon 19 Oct, 16:40 UTC8d ago | 1 | held half | 4.9 days | 1 |
| Fri 16 Oct, 17:24 UTC11d ago | 1 | held half | 3 days | 1 |
| Thu 8 Oct, 14:21 UTC19d ago | 1 | held half | 8.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on 111?
A procedural map of size 3,000 with seed 1413963070 runs on 111, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on 111?
Nothing in the name of 111 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts 111?
No region is published by 111. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.88.87:28075.
What Rust version does 111 currently run?
Rust network protocol 2635 and build 168909 on Linux is what 111 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does 111 stay online?
Currently offline, 111 was last seen 8 hours ago. About 2 hours ago is when it last restarted, based on its uptime. It was online for 90 of 168 hours in the last 7 full days, which is 54% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
Does 111 hold a steady performance?
In the last 48 hours, it averaged 238 server fps, with a low of 227. The entity count reached 47,493, including buildings, deployables and all other world items. Up to 3,520 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
When does 111 wipe, and how often?
There is no next wipe to predict for 111, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 hours ago.
What does a typical wipe day on 111 involve?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.
Tags, lists
What should you understand from the tags 111 carries?
The game's server browser reads the tags 111 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 111 come up?
These themed Rust Data Lab lists carry 111: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does 111 hold among Rust servers?
The seven-day player-hours table has 111 at #4,766, in the top 21% of ranked servers.
How full is 111 right now?
111 is offline at the moment; the last sighting was 8 hours ago. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.
Connection
What is the way to join 111?
You can connect by pressing F1 in Rust and entering client.connect 157.85.88.87:28075, or by pressing Launch Rust here, which starts the game through Steam and joins for you.