Element card · group Modded · atomic number 4,947, its rank
A Shockbyte Rust Server
Online 157.85.90.100:21105 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:13 UTC27d ago | 1 | – | running | 0 |
| Fri 25 Sep, 21:05 UTC33d ago | 2 | held half | 6.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural at size 6,000 with seed 1931484632, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has A Shockbyte Rust Server set, and what settings are in force?
No gather rate appears in the name of A Shockbyte Rust Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is A Shockbyte Rust Server based in?
Nothing about a region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.90.100:21105 is the address it uses.
What Rust version does A Shockbyte Rust Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Shockbyte Rust Server stay up, and how reliable is its uptime?
A Shockbyte Rust Server is live as of now. The uptime it reports suggests it restarted roughly 2 hours ago. It was online for 159 of 168 hours in the last 7 full days, which is 95% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does A Shockbyte Rust Server perform?
In the last 48 hours, it averaged 92 server fps, with a low of 72. The maximum entity count was 204,140, covering buildings, deployables and all else in the world. The highest memory usage was 5,327 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
How often does a wipe happen on A Shockbyte Rust Server, and at what time?
The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 6 hours ago the current world was made.
How does A Shockbyte Rust Server look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.
Where it appears
What should you understand from the tags A Shockbyte Rust Server carries?
The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?
The Rust Data Lab lists that include A Shockbyte Rust Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does A Shockbyte Rust Server compare with other servers in the rankings?
A Shockbyte Rust Server sits at #4,947 for seven-day player hours, placing it in the top 22% of ranked servers.
How many players does A Shockbyte Rust Server have at the moment?
A Shockbyte Rust Server currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 05:00 UTC, at 1 players.
Connection
What steps get you onto A Shockbyte Rust Server?
You can connect by pressing F1 in Rust and entering client.connect 157.85.90.100:21105, or by pressing Launch Rust here, which starts the game through Steam and joins for you.