Element card · group Modded · atomic number 16,224, its rank
Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC43d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Hop Town Studio - Roleplay Media?
Hop Town Studio - Roleplay Media runs a procedural map of size 4,750 with seed 966214; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Hop Town Studio - Roleplay Media set, and what settings are in force?
No gather rate appears in the name of Hop Town Studio - Roleplay Media. Eight players per group is the limit, the game's default. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does Hop Town Studio - Roleplay Media sit?
No region is published by Hop Town Studio - Roleplay Media. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.90.101:28015.
What Rust version does Hop Town Studio - Roleplay Media currently run?
Rust network protocol 2633 and build 163794 on Linux is what Hop Town Studio - Roleplay Media uses. The protocol must match for you to join; Steam will update your game.
Does Hop Town Studio - Roleplay Media stay up, and how reliable is its uptime?
Currently offline, Hop Town Studio - Roleplay Media was last seen 33 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Hop Town Studio - Roleplay Media wipe, and how often?
Hop Town Studio - Roleplay Media's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 20 hours ago.
How does Hop Town Studio - Roleplay Media look on the day of a wipe?
Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on Hop Town Studio - Roleplay Media?
These are the tags Hop Town Studio - Roleplay Media makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): It has 125 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here, just sandbox building of your choosing; ^k (Build server): Base building and practice are the focus; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Hop Town Studio - Roleplay Media appear in?
You will find Hop Town Studio - Roleplay Media on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Hop Town Studio - Roleplay Media place?
The seven-day player-hours table has Hop Town Studio - Roleplay Media at #16,224, in the top 71% of ranked servers.
What does the current player count on Hop Town Studio - Roleplay Media tell you?
The last recorded sighting of Hop Town Studio - Roleplay Media was 33 days 15 hours ago, and it is offline now.
How to join
What is the way to join Hop Town Studio - Roleplay Media?
You can connect by pressing F1 in Rust and entering client.connect 157.85.90.101:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.