Rust Data LabData lab · live
Live readings Servers11,808 Players76,491 Populated3,745 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 16,224, its rank

Hop Town Studio - Roleplay Media

Offline 157.85.90.101:28015 checked 33d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak –
Rank · atomic number#16,224top 71%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 00:22 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Bu [NA] Builders … 147
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 147/ 999
  3. 3 Ru [AU] Rusticate… 32
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  4. 4 At Atlas // CSL -… 35
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  5. 5 Aq AQRUX RUST BUI… 25
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 25/ 100
  6. 6 Ko KoalaKopters -… 41

Quick answers

from the figures on this page

Server setup

What map is in play on Hop Town Studio - Roleplay Media?

Hop Town Studio - Roleplay Media runs a procedural map of size 4,750 with seed 966214; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Hop Town Studio - Roleplay Media set, and what settings are in force?

No gather rate appears in the name of Hop Town Studio - Roleplay Media. Eight players per group is the limit, the game's default. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does Hop Town Studio - Roleplay Media sit?

No region is published by Hop Town Studio - Roleplay Media. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.90.101:28015.

What Rust version does Hop Town Studio - Roleplay Media currently run?

Rust network protocol 2633 and build 163794 on Linux is what Hop Town Studio - Roleplay Media uses. The protocol must match for you to join; Steam will update your game.

Does Hop Town Studio - Roleplay Media stay up, and how reliable is its uptime?

Currently offline, Hop Town Studio - Roleplay Media was last seen 33 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Hop Town Studio - Roleplay Media wipe, and how often?

Hop Town Studio - Roleplay Media's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 20 hours ago.

How does Hop Town Studio - Roleplay Media look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Hop Town Studio - Roleplay Media?

These are the tags Hop Town Studio - Roleplay Media makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): It has 125 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here, just sandbox building of your choosing; ^k (Build server): Base building and practice are the focus; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hop Town Studio - Roleplay Media appear in?

You will find Hop Town Studio - Roleplay Media on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Hop Town Studio - Roleplay Media place?

The seven-day player-hours table has Hop Town Studio - Roleplay Media at #16,224, in the top 71% of ranked servers.

What does the current player count on Hop Town Studio - Roleplay Media tell you?

The last recorded sighting of Hop Town Studio - Roleplay Media was 33 days 15 hours ago, and it is offline now.

How to join

What is the way to join Hop Town Studio - Roleplay Media?

You can connect by pressing F1 in Rust and entering client.connect 157.85.90.101:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players It has 125 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative No gathering here, just sandbox building of your choosing.
^k
Build server Base building and practice are the focus.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.