Rust Data LabData lab · live
Live readings Servers11,704 Players46,860 Populated3,181 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 8,406, its rank

A Shockbyte Rust Server

Online 157.85.90.217:20797 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,406top 38%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5201:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:33 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 37
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  2. 2 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 47
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 47/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 37
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 37/ 700
  5. 5 Ru RustSpain.com … 7
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 7/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 3,000 with seed 404053204, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has A Shockbyte Rust Server set, and what settings are in force?

No gather rate appears in the name of A Shockbyte Rust Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is A Shockbyte Rust Server based in?

Nothing about a region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.90.217:20797.

On what Rust version does A Shockbyte Rust Server operate?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does A Shockbyte Rust Server stay online?

Right now, A Shockbyte Rust Server is reachable. The uptime it reports suggests it restarted roughly 17 hours ago. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does A Shockbyte Rust Server perform?

The last 48 hours show an average of 181 server fps and a minimum of 132. The entity count reached 57,157, including buildings, deployables and all other world items. Up to 3,824 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 23 days 11 hours ago the current world was made.

What does a typical wipe day on A Shockbyte Rust Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list A Shockbyte Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #8,406, inside the top 38% of ranked servers.

How full is A Shockbyte Rust Server right now?

A Shockbyte Rust Server currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 23:00 UTC, when the average was 2 players.

How to join

What is the way to join A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 157.85.90.217:20797. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.