Element card · group Modded · atomic number 15,353, its rank
QCManiac
Online 157.85.91.105:29328 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:22 UTC24d ago | 3 | – | running | 0 |
| Fri 2 Oct, 07:09 UTC26d ago | 3 | – | 1.8 days | 0 |
| Sun 27 Sep, 00:02 UTC32d ago | 2 | halved by day 4 | 5.3 days | 0 |
| Mon 21 Sep, 03:49 UTC37d ago | 3 | held half | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on QCManiac?
A procedural map of size 2,000 with seed 50000 runs on QCManiac, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.
How is QCManiac configured, and what rules apply?
The name of QCManiac carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does QCManiac sit?
Nothing about a region is published by QCManiac. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.85.91.105:29328 is the address it uses.
What Rust version does QCManiac currently run?
Rust network protocol 2635 and build 168909 on Linux is what QCManiac uses. The protocol must match for you to join; Steam will update your game.
Does QCManiac stay up, and how reliable is its uptime?
QCManiac is live as of now. The uptime it reports suggests it restarted roughly 2 days 13 hours ago. It was online for 61 of 168 hours in the last 7 full days, which is 36% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.
Is QCManiac known for smooth running?
In the last 48 hours, it averaged 235 server fps, with a low of 207. Buildings, deployables and everything else in the world added up to as many as 18,973 entities. The highest memory usage was 3,672 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on QCManiac?
With no fixed rhythm, QCManiac wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 22 hours ago.
On QCManiac, what happens when wipe day arrives?
At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 4 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on QCManiac?
The game's server browser reads the tags QCManiac publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does QCManiac appear in?
The Rust Data Lab lists that include QCManiac are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does QCManiac place?
Player hours over the last week put QCManiac at #15,353, inside the top 69% of ranked servers.
How many players does QCManiac have at the moment?
At the moment QCManiac has 0 of its 40 slots filled. Over seven days the mean player count is 0.
Connection
What steps get you onto QCManiac?
Open the console with F1 in Rust and type client.connect 157.85.91.105:29328. The Launch Rust button on this page does the same job through Steam.