Element card · group Modded · atomic number 12,001, its rank
Shockbyte
Offline 157.85.91.179:26703 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:58 UTC4d ago | 1 | – | running | 0 |
| Sun 18 Oct, 13:08 UTC11d ago | 1 | held half | 7 days | 1 |
| Fri 16 Oct, 23:16 UTC12d ago | 1 | – | 1.6 days | 0 |
| Wed 14 Oct, 22:28 UTC14d ago | 1 | held half | 2 days | 1 |
| Tue 13 Oct, 22:53 UTC15d ago | 1 | – | 1 days | 1 |
| Mon 12 Oct, 21:41 UTC16d ago | 1 | – | 1 days | 0 |
| Sun 11 Oct, 12:41 UTC18d ago | 1 | – | 1.4 days | 1 |
| Sat 10 Oct, 12:52 UTC19d ago | 2 | – | 1 days | 1 |
| Fri 9 Oct, 22:33 UTC19d ago | 2 | – | 0.6 days | 1 |
| Thu 8 Oct, 23:59 UTC20d ago | 2 | – | 0.9 days | 1 |
| Tue 6 Oct, 23:13 UTC22d ago | 1 | – | 2 days | 1 |
| Mon 5 Oct, 22:24 UTC23d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 18:27 UTC25d ago | 1 | – | 1.2 days | 1 |
| Sun 4 Oct, 11:22 UTC25d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Shockbyte?
The map on Shockbyte is procedural at size 3,000, made by the game.
What rules has Shockbyte set, and what settings are in force?
Nothing in the name of Shockbyte gives a gather rate. Nothing is published about a group limit. Play runs as hardcore, Facepunch's toughest setting. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Shockbyte based in?
There is no region on record for Shockbyte. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.91.179:26703.
What Rust version does Shockbyte currently run?
On Linux, Shockbyte is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Shockbyte stay online?
Right now Shockbyte is offline, with its last appearance 4 days 7 hours ago. For the last 7 full days, 37 of 168 hours were online, giving 22% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Shockbyte, and at what time?
With no fixed rhythm, Shockbyte wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 7 hours ago the current world was made.
On Shockbyte, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Tags, lists
Which meanings sit behind the tags on Shockbyte?
These are the tags Shockbyte makes public for the server browser to read: gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp1 (Max players): Player slots: 1; ts0 (Group limit): Teams are not available on this server; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Shockbyte come up?
The Rust Data Lab lists that include Shockbyte are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Shockbyte place?
The seven-day player-hours table has Shockbyte at #12,001, in the top 54% of ranked servers.
How full is Shockbyte right now?
Shockbyte is offline at the moment; the last sighting was 4 days 7 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
How to join
What is the way to join Shockbyte?
Open the console with F1 in Rust and type client.connect 157.85.91.179:26703. The Launch Rust button on this page does the same job through Steam.