Rust Data LabData lab · live
Live readings Servers11,694 Players52,148 Populated3,104 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Modded · atomic number 9,499, its rank

SDFC

Online 157.85.92.206:24131 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,499top 43%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct18 Oct24 Oct30 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:50 UTC6d ago 1 – running 0
Thu 1 Oct, 23:07 UTC FW28d ago 4 halved by day 10 22 days 0
Wed 30 Sep, 19:51 UTC29d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 16
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  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 34
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 34/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 8/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 37
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 37/ 700
  6. 6 Ru RustSpain.com … 139
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 139/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on SDFC?

A procedural map of size 3,500 with seed 936351419 runs on SDFC, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is SDFC configured, and what rules apply?

No gather rate appears in the name of SDFC. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does SDFC sit?

Nothing about a region is published by SDFC. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.92.206:24131.

Which Rust version is SDFC on?

Rust network protocol 2635 and build 168909 on Linux is what SDFC uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does SDFC stay up, and how reliable is its uptime?

Right now, SDFC is reachable. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

How well does SDFC perform?

Server fps averaged 126 over the last 48 hours, with 91 as the lowest. The entity count reached 74,386, including buildings, deployables and all other world items. Up to 4,557 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on SDFC?

No next wipe can be predicted on SDFC: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 2 hours ago.

How does SDFC look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 10.

Lists and tags

What should you understand from the tags SDFC carries?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list SDFC publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does SDFC appear in?

The Rust Data Lab lists that include SDFC are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does SDFC place?

SDFC sits at #9,499 for seven-day player hours, placing it in the top 43% of ranked servers.

How full is SDFC right now?

SDFC currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.

Getting on

What is the way to join SDFC?

You can connect by pressing F1 in Rust and entering client.connect 157.85.92.206:24131, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.