Element card · group Modded · atomic number 9,499, its rank
SDFC
Online 157.85.92.206:24131 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC6d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW28d ago | 4 | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC29d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on SDFC?
A procedural map of size 3,500 with seed 936351419 runs on SDFC, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is SDFC configured, and what rules apply?
No gather rate appears in the name of SDFC. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does SDFC sit?
Nothing about a region is published by SDFC. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.92.206:24131.
Which Rust version is SDFC on?
Rust network protocol 2635 and build 168909 on Linux is what SDFC uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does SDFC stay up, and how reliable is its uptime?
Right now, SDFC is reachable. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.
How well does SDFC perform?
Server fps averaged 126 over the last 48 hours, with 91 as the lowest. The entity count reached 74,386, including buildings, deployables and all other world items. Up to 4,557 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on SDFC?
No next wipe can be predicted on SDFC: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 2 hours ago.
How does SDFC look on the day of a wipe?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 10.
Lists and tags
What should you understand from the tags SDFC carries?
gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list SDFC publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does SDFC appear in?
The Rust Data Lab lists that include SDFC are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, where does SDFC place?
SDFC sits at #9,499 for seven-day player hours, placing it in the top 43% of ranked servers.
How full is SDFC right now?
SDFC currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.
Getting on
What is the way to join SDFC?
You can connect by pressing F1 in Rust and entering client.connect 157.85.92.206:24131, or by pressing Launch Rust here, which starts the game through Steam and joins for you.