Element card · group Modded · atomic number 3,664, its rank
Shenanigans Crew Server
Online 157.85.92.54:20557 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:03 UTC11d ago | 3 | – | running | 0 |
| Fri 2 Oct, 14:52 UTC25d ago | 5 | halved by day 7 | 14.3 days | 0 |
| Thu 1 Oct, 21:39 UTC FW26d ago | 5 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Shenanigans Crew Server?
The map on Shenanigans Crew Server is procedural at size 3,000 with seed 5000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Shenanigans Crew Server set, and what settings are in force?
No gather rate appears in the name of Shenanigans Crew Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Shenanigans Crew Server?
There is no region on record for Shenanigans Crew Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.92.54:20557.
What Rust version does Shenanigans Crew Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what Shenanigans Crew Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Shenanigans Crew Server for staying online?
Right now, Shenanigans Crew Server is reachable. About 20 minutes ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Shenanigans Crew Server hold a steady performance?
In the last 48 hours, it averaged 59 server fps, with a low of 54. The maximum entity count was 50,508, covering buildings, deployables and all else in the world. Memory use peaked at 3,564 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on Shenanigans Crew Server?
With no fixed rhythm, Shenanigans Crew Server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 10 hours ago the current world was made.
What does a typical wipe day on Shenanigans Crew Server involve?
Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 27 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 7 when it didn't hold.
Where it appears
How should you read the tags on Shenanigans Crew Server?
gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Shenanigans Crew Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Shenanigans Crew Server appear in?
You will find Shenanigans Crew Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does Shenanigans Crew Server hold among Rust servers?
Player hours over the last week put Shenanigans Crew Server at #3,664, inside the top 16% of ranked servers.
How many players does Shenanigans Crew Server have at the moment?
At the moment Shenanigans Crew Server has 2 of its 12 slots filled. A seven-day sample gives 1 players on average and 3 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 3 players.
Getting on
How can you connect to Shenanigans Crew Server?
Open the console with F1 in Rust and type client.connect 157.85.92.54:20557. The Launch Rust button on this page does the same job through Steam.