Rust Data LabData lab · live
Live readings Servers11,633 Players48,252 Populated3,188 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 3,664, its rank

Shenanigans Crew Server

Online 157.85.92.54:20557 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 12 17% full Room to join
7-day average1peak 3
Rank · atomic number#3,664top 16%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC11d ago 3 – running 0
Fri 2 Oct, 14:52 UTC25d ago 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW26d ago 5 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Shenanigans Crew Server?

The map on Shenanigans Crew Server is procedural at size 3,000 with seed 5000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Shenanigans Crew Server set, and what settings are in force?

No gather rate appears in the name of Shenanigans Crew Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Shenanigans Crew Server?

There is no region on record for Shenanigans Crew Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.92.54:20557.

What Rust version does Shenanigans Crew Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Shenanigans Crew Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Shenanigans Crew Server for staying online?

Right now, Shenanigans Crew Server is reachable. About 20 minutes ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Shenanigans Crew Server hold a steady performance?

In the last 48 hours, it averaged 59 server fps, with a low of 54. The maximum entity count was 50,508, covering buildings, deployables and all else in the world. Memory use peaked at 3,564 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Shenanigans Crew Server?

With no fixed rhythm, Shenanigans Crew Server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 10 hours ago the current world was made.

What does a typical wipe day on Shenanigans Crew Server involve?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 27 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 7 when it didn't hold.

Where it appears

How should you read the tags on Shenanigans Crew Server?

gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Shenanigans Crew Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Shenanigans Crew Server appear in?

You will find Shenanigans Crew Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Shenanigans Crew Server hold among Rust servers?

Player hours over the last week put Shenanigans Crew Server at #3,664, inside the top 16% of ranked servers.

How many players does Shenanigans Crew Server have at the moment?

At the moment Shenanigans Crew Server has 2 of its 12 slots filled. A seven-day sample gives 1 players on average and 3 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 3 players.

Getting on

How can you connect to Shenanigans Crew Server?

Open the console with F1 in Rust and type client.connect 157.85.92.54:20557. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players 12 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.