Rust Data LabData lab · live
Live readings Servers11,604 Players34,824 Populated2,902 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 13,580, its rank

Yarrak01

Online 157.85.95.103:24839 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,580top 61%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 12:40 UTC14d ago 2 – running 2
Sun 11 Oct, 11:06 UTC16d ago 3 held half 2.1 days 1
Sat 10 Oct, 14:01 UTC17d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 75
    ShockRust | Blue | NoLimit no group limit · 157 on average 75/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 79
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 79/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 36
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 36/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 10/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Yarrak01?

Yarrak01 runs a procedural map of size 3,500 with seed 4413; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Yarrak01?

The name of Yarrak01 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

In what location does Yarrak01 sit?

There is no region on record for Yarrak01. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.85.95.103:24839 is the address it uses.

Which Rust version is Yarrak01 on?

Rust network protocol 2635 and build 167781 on Linux is what Yarrak01 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Yarrak01 stay online?

At the moment, Yarrak01 is online. According to the uptime it reports, the last restart was about 3 days 15 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 10 October 2026.

How well does Yarrak01 perform?

In the last 48 hours, it averaged 118 server fps, with a low of 61. The maximum entity count was 65,851, covering buildings, deployables and all else in the world. Memory use peaked at 4,576 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Yarrak01?

There is no next wipe to predict for Yarrak01, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 17 hours ago.

How does Yarrak01 look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

How should you read the tags on Yarrak01?

These are the tags Yarrak01 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Yarrak01 appear in?

These themed Rust Data Lab lists carry Yarrak01: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Yarrak01 hold among Rust servers?

Player hours over the last week put Yarrak01 at #13,580, inside the top 61% of ranked servers.

How many players does Yarrak01 have at the moment?

Of 40 slots, 0 are taken on Yarrak01 right now. The week's figures average 0 players and top out at 1.

Connection

What is the way to join Yarrak01?

You can connect by pressing F1 in Rust and entering client.connect 157.85.95.103:24839, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.