Element card · group Modded · atomic number 15,173, its rank
Map Testing
Offline 157.85.95.14:25931 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 08:15 UTC18d ago | 1 | – | running | 1 |
| Fri 9 Oct, 17:17 UTC19d ago | 2 | – | 1.6 days | 0 |
| Thu 1 Oct, 18:33 UTC FW27d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC43d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC44d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC45d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC45d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Map Testing?
Map Testing runs a procedural map of size 3,000 with seed 163057; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.
What settings and rules apply on Map Testing?
Nothing in the name of Map Testing gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Map Testing based in?
No region is published by Map Testing. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 157.85.95.14:25931.
On what Rust version does Map Testing operate?
Rust network protocol 2634 and build 167398 on Linux is what Map Testing uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Map Testing for staying online?
Right now Map Testing is offline, with its last appearance 14 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
What is the wiping pattern on Map Testing?
No next wipe can be predicted on Map Testing: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 1 hours ago.
How does Map Testing look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.
Lists and tags
Which meanings sit behind the tags on Map Testing?
The game's server browser reads the tags Map Testing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Map Testing appear in?
These themed Rust Data Lab lists carry Map Testing: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Map Testing compare with other servers in the rankings?
Player hours over the last week put Map Testing at #15,173, inside the top 70% of ranked servers.
How many players does Map Testing have at the moment?
No live signal from Map Testing right now, which was last seen 14 days 10 hours ago.
Getting on
How can you connect to Map Testing?
You can connect by pressing F1 in Rust and entering client.connect 157.85.95.14:25931, or by pressing Launch Rust here, which starts the game through Steam and joins for you.