Element card · group Modded · atomic number 4,339, its rank
velocity test
Online 157.85.95.152:20000 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC3d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC25d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on velocity test?
velocity test runs a procedural map of size 1,500 with seed 50000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is velocity test configured, and what rules apply?
No gather rate appears in the name of velocity test. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.
Server facts
In what location does velocity test sit?
No region is published by velocity test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 157.85.95.152:20000.
Which Rust version is velocity test on?
Rust network protocol 2635 and build 168909 on Linux is what velocity test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is velocity test for staying online?
Right now, velocity test is reachable. According to the uptime it reports, the last restart was about 44 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does velocity test perform?
In the last 48 hours, it averaged 237 server fps, with a low of 220. The maximum entity count was 10,227, covering buildings, deployables and all else in the world. Up to 2,553 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on velocity test?
Too few wipes are on record for velocity test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 days 12 hours ago the current world was made.
What does a typical wipe day on velocity test involve?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
How should you read the tags on velocity test?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list velocity test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does velocity test come up?
You will find velocity test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
Against other Rust servers, where does velocity test place?
velocity test sits at #4,339 for seven-day player hours, placing it in the top 19% of ranked servers.
How many players does velocity test have at the moment?
velocity test currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.
Getting on
What is the way to join velocity test?
You can connect by pressing F1 in Rust and entering client.connect 157.85.95.152:20000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.