Element card · group Modded · atomic number 15,193, its rank
Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust – Falling Kingdoms?
Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What settings and rules apply on Rust – Falling Kingdoms?
The name of Rust – Falling Kingdoms carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is Rust – Falling Kingdoms based in?
There is no region on record for Rust – Falling Kingdoms. Rust Data Lab shows a server's stated location, not a verified position of the machine. 157.85.95.188:26941 is the address it uses.
On what Rust version does Rust – Falling Kingdoms operate?
On Linux, Rust – Falling Kingdoms is running Rust network protocol 2635 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Rust – Falling Kingdoms stay up, and how reliable is its uptime?
Right now, Rust – Falling Kingdoms is reachable. About 2 days 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 135 of 168 hours were online, giving 80% uptime. It first appeared to Rust Data Lab on 14 October 2026.
How well does Rust – Falling Kingdoms perform?
Server fps averaged 178 over the last 48 hours, with 124 as the lowest. The maximum entity count was 78,053, covering buildings, deployables and all else in the world. Memory use peaked at 3,864 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does Rust – Falling Kingdoms wipe, and how often?
Too few wipes are on record for Rust – Falling Kingdoms to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 1 hours ago.
How does Rust – Falling Kingdoms look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Where it appears
What should you understand from the tags Rust – Falling Kingdoms carries?
The game's server browser reads the tags Rust – Falling Kingdoms publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust – Falling Kingdoms come up?
You will find Rust – Falling Kingdoms on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Rust – Falling Kingdoms compare with other servers in the rankings?
Player hours over the last week put Rust – Falling Kingdoms at #15,193, inside the top 68% of ranked servers.
How many players does Rust – Falling Kingdoms have at the moment?
Of 40 slots, 0 are taken on Rust – Falling Kingdoms right now. A seven-day sample gives 0 players on average and 1 at the top.
How to join
How can you connect to Rust – Falling Kingdoms?
In Rust, press F1 and enter client.connect 157.85.95.188:26941. Or click Launch Rust here to open Rust via Steam and connect automatically.