Rust Data LabData lab · live
Live readings Servers11,700 Players41,781 Populated3,029 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

A Shockbyte x Discord Production Rust Server

Online 157.85.95.40:28159 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 18:33 UTC24d ago 1 – running 0
Fri 2 Oct, 08:21 UTC26d ago 2 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 30
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 30/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 24/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural at size 2,000 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte x Discord Production Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is A Shockbyte x Discord Production Rust Server based in?

There is no region on record for A Shockbyte x Discord Production Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 157.85.95.40:28159.

What Rust version does A Shockbyte x Discord Production Rust Server currently run?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does A Shockbyte x Discord Production Rust Server stay online?

A Shockbyte x Discord Production Rust Server is live as of now. The uptime it reports suggests it restarted roughly 2 days 13 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 1 October 2026.

How well does A Shockbyte x Discord Production Rust Server perform?

The last 48 hours show an average of 239 server fps and a minimum of 223. The maximum entity count was 2,679, covering buildings, deployables and all else in the world. Up to 2,697 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 7 hours ago.

What does a typical wipe day on A Shockbyte x Discord Production Rust Server involve?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

How should you read the tags on A Shockbyte x Discord Production Rust Server?

These are the tags A Shockbyte x Discord Production Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): 25 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

You will find A Shockbyte x Discord Production Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?

Player hours over the last week put A Shockbyte x Discord Production Rust Server at #15,349, inside the top 69% of ranked servers.

What does the current player count on A Shockbyte x Discord Production Rust Server tell you?

At the moment A Shockbyte x Discord Production Rust Server has 0 of its 25 slots filled. The seven-day average for this server is 0 players.

Getting on

What is the way to join A Shockbyte x Discord Production Rust Server?

Open the console with F1 in Rust and type client.connect 157.85.95.40:28159. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players 25 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.