Element card · group Modded · atomic number 15,339, its rank
LinuxGSM
Online 158.160.219.95:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on LinuxGSM?
LinuxGSM runs a procedural map of size 5,000 with seed 878195062; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on LinuxGSM?
No gather rate appears in the name of LinuxGSM. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
About the server
Which location is LinuxGSM based in?
Nothing about a region is published by LinuxGSM. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 158.160.219.95:28015.
On what Rust version does LinuxGSM operate?
On Linux, LinuxGSM is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How reliably does LinuxGSM stay online?
Right now, LinuxGSM is reachable. According to the uptime it reports, the last restart was about 11 days 23 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Is LinuxGSM known for smooth running?
Server fps averaged 47 over the last 48 hours, with 30 as the lowest. The maximum entity count was 153,159, covering buildings, deployables and all else in the world. Up to 7,396 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on LinuxGSM?
Too few wipes are on record for LinuxGSM to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 1 hours ago.
Where it appears
How should you read the tags on LinuxGSM?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list LinuxGSM publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does LinuxGSM come up?
You will find LinuxGSM on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does LinuxGSM place?
The seven-day player-hours table has LinuxGSM at #15,339, in the top 69% of ranked servers.
How many players does LinuxGSM have at the moment?
Of 50 slots, 0 are taken on LinuxGSM right now. Over seven days the mean player count is 0.
Getting on
How can you connect to LinuxGSM?
Open the console with F1 in Rust and type client.connect 158.160.219.95:28015. The Launch Rust button on this page does the same job through Steam.