Rust Data LabData lab · live
Live readings Servers11,713 Players43,388 Populated3,068 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 14,836, its rank

Dev Server

Online 158.69.226.187:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#14,836top 67%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 34
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Quick answers

from the figures on this page

Server setup

What map is in play on Dev Server?

The map on Dev Server is procedural at size 4,500 with seed 663008107, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Dev Server?

The name of Dev Server carries no gather rate. You get up to 30 players per group. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Dev Server?

There is no region on record for Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 158.69.226.187:28015.

What Rust version does Dev Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Dev Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Dev Server for staying online?

Right now, Dev Server is reachable. According to the uptime it reports, the last restart was about 12 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Dev Server perform?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 30,513, including buildings, deployables and all other world items. Up to 3,899 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Dev Server, and at what time?

Too few wipes are on record for Dev Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 14 hours ago the current world was made.

How does Dev Server look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Dev Server?

These are the tags Dev Server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Dev Server come up?

These themed Rust Data Lab lists carry Dev Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Dev Server place?

Dev Server sits at #14,836 for seven-day player hours, placing it in the top 67% of ranked servers.

What does the current player count on Dev Server tell you?

The current count for Dev Server is 0 players. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 07:00 UTC, when the average was 0 players.

Connection

What is the way to join Dev Server?

Open the console with F1 in Rust and type client.connect 158.69.226.187:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players It has 0 slots.
ts30
Group limit Teams cap at 30 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.