Element card · group Modded · atomic number 15,323, its rank
Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Rust Tournaments | TEST?
A procedural map of size 3,000 with seed 2147483647 runs on Rust Tournaments | TEST, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Rust Tournaments | TEST?
Nothing in the name of Rust Tournaments | TEST gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Rust Tournaments | TEST?
No region is published by Rust Tournaments | TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 159.195.206.209:28015.
On what Rust version does Rust Tournaments | TEST operate?
On Linux, Rust Tournaments | TEST is running Rust network protocol 2632 and build 161125. The protocol must match for you to join; Steam will update your game.
Does Rust Tournaments | TEST stay up, and how reliable is its uptime?
At the moment, Rust Tournaments | TEST is online. About 11 days 19 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Rust Tournaments | TEST perform?
The last 48 hours show an average of 152 server fps and a minimum of 87. The maximum entity count was 50,368, covering buildings, deployables and all else in the world. Up to 6,267 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on Rust Tournaments | TEST, and at what time?
Too few wipes are on record for Rust Tournaments | TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 71 days 16 hours ago.
Where it appears
What should you understand from the tags Rust Tournaments | TEST carries?
The game's server browser reads the tags Rust Tournaments | TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): It runs build 161125; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Tournaments | TEST come up?
You will find Rust Tournaments | TEST on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does Rust Tournaments | TEST hold among Rust servers?
Player hours over the last week put Rust Tournaments | TEST at #15,323, inside the top 69% of ranked servers.
How full is Rust Tournaments | TEST right now?
Rust Tournaments | TEST currently shows 0 players across 20 slots. Over seven days the mean player count is 0.
How to join
How can you connect to Rust Tournaments | TEST?
Open the console with F1 in Rust and type client.connect 159.195.206.209:28015. The Launch Rust button on this page does the same job through Steam.