Rust Data LabData lab · live
Live readings Servers11,693 Players51,920 Populated3,092 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 15,284, its rank

AussieBrosLabsRustServer

Online 159.196.132.146:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,284top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on AussieBrosLabsRustServer?

A procedural map runs on AussieBrosLabsRustServer, generated by the game.

What rules has AussieBrosLabsRustServer set, and what settings are in force?

No gather rate appears in the name of AussieBrosLabsRustServer. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts AussieBrosLabsRustServer?

Nothing about a region is published by AussieBrosLabsRustServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. 159.196.132.146:28015 is the address it uses.

Which Rust version is AussieBrosLabsRustServer on?

Rust network protocol 2635 and build 168909 on Linux is what AussieBrosLabsRustServer uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does AussieBrosLabsRustServer stay online?

AussieBrosLabsRustServer is live as of now. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on AussieBrosLabsRustServer?

Too few wipes are on record for AussieBrosLabsRustServer to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 23 hours ago the current world was made.

Lists and tags

What should you understand from the tags AussieBrosLabsRustServer carries?

The game's server browser reads the tags AussieBrosLabsRustServer publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does AussieBrosLabsRustServer come up?

You will find AussieBrosLabsRustServer on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does AussieBrosLabsRustServer place?

Player hours over the last week put AussieBrosLabsRustServer at #15,284, inside the top 69% of ranked servers.

What does the current player count on AussieBrosLabsRustServer tell you?

Of 8 slots, 0 are taken on AussieBrosLabsRustServer right now. The past week gives an average of 0 players.

Getting on

What is the way to join AussieBrosLabsRustServer?

In Rust, press F1 and enter client.connect 159.196.132.146:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players It has 8 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.