Rust Data LabData lab · live
Live readings Servers11,642 Players41,101 Populated2,829 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 15,312, its rank

AussieBrosLabsRustServer

Offline 159.196.132.93:28015 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,312top 71%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:31 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on AussieBrosLabsRustServer?

The map on AussieBrosLabsRustServer is procedural, made by the game.

What rules has AussieBrosLabsRustServer set, and what settings are in force?

The name of AussieBrosLabsRustServer carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is AussieBrosLabsRustServer based in?

No region is published by AussieBrosLabsRustServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 159.196.132.93:28015.

Which Rust version is AussieBrosLabsRustServer on?

Rust network protocol 2634 and build 167584 on Linux is what AussieBrosLabsRustServer uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is AussieBrosLabsRustServer for staying online?

AussieBrosLabsRustServer is not online at the moment; the last sighting was 16 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

How often does a wipe happen on AussieBrosLabsRustServer, and at what time?

Too few wipes are on record for AussieBrosLabsRustServer to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 28 days 1 hours ago the current world was made.

On AussieBrosLabsRustServer, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on AussieBrosLabsRustServer?

The game's server browser reads the tags AussieBrosLabsRustServer publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does AussieBrosLabsRustServer appear in?

The Rust Data Lab lists that include AussieBrosLabsRustServer are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does AussieBrosLabsRustServer compare with other servers in the rankings?

Player hours over the last week put AussieBrosLabsRustServer at #15,312, inside the top 71% of ranked servers.

What does the current player count on AussieBrosLabsRustServer tell you?

No live signal from AussieBrosLabsRustServer right now, which was last seen 16 days 10 hours ago.

How to join

How can you connect to AussieBrosLabsRustServer?

You can connect by pressing F1 in Rust and entering client.connect 159.196.132.93:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players 8 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.