Element card · group Modded · atomic number 15,269, its rank
RandomRaids local test
Offline 159.200.230.172:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RandomRaids local test?
A procedural map runs on RandomRaids local test, generated by the game.
How is RandomRaids local test configured, and what rules apply?
Nothing in the name of RandomRaids local test gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is RandomRaids local test based in?
There is no region on record for RandomRaids local test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 159.200.230.172:28115 is the address it uses.
On what Rust version does RandomRaids local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does RandomRaids local test stay up, and how reliable is its uptime?
RandomRaids local test is not online at the moment; the last sighting was 4 days 5 hours ago. It was online for 0 of 72 hours in the last 3 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.
Wipe schedule
How often does a wipe happen on RandomRaids local test, and at what time?
RandomRaids local test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 days 12 hours ago the current world was made.
Lists and tags
What should you understand from the tags RandomRaids local test carries?
The game's server browser reads the tags RandomRaids local test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RandomRaids local test come up?
You will find RandomRaids local test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does RandomRaids local test hold among Rust servers?
RandomRaids local test sits at #15,269 for seven-day player hours, placing it in the top 68% of ranked servers.
What does the current player count on RandomRaids local test tell you?
The last recorded sighting of RandomRaids local test was 4 days 5 hours ago, and it is offline now. The past week gives an average of 0 players.
Connection
How can you connect to RandomRaids local test?
Open the console with F1 in Rust and type client.connect 159.200.230.172:28115. The Launch Rust button on this page does the same job through Steam.