Rust Data LabData lab · live
Live readings Servers11,595 Players34,643 Populated2,837 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Modded · atomic number 13,887, its rank

Build System Dev

Offline 159.26.105.78:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,887top 61%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:09 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 36
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 36/ 999
  2. 2 Bu [NA] Builders … 136
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 89 on average 136/ 999
  3. 3 Ru [AU] Rusticate… 69
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 69/ 150
  4. 4 At Atlas // CSL -… 15
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 15/ 100
  5. 5 Aq AQRUX RUST BUI… 6
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 6/ 100
  6. 6 Ko KoalaKopters -… 15

Quick answers

from the figures on this page

Map and rules

What map is in play on Build System Dev?

Generated by the game, the map on Build System Dev is procedural.

How is Build System Dev configured, and what rules apply?

Nothing in the name of Build System Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Build System Dev based in?

No region is published by Build System Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 159.26.105.78:28015 is the address it uses.

Which Rust version is Build System Dev on?

On Windows, Build System Dev is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How reliably does Build System Dev stay online?

Right now Build System Dev is offline, with its last appearance 24 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Build System Dev?

The record holds too few of Build System Dev's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 5 hours ago.

How does Build System Dev look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Build System Dev carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Build System Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Build System Dev appear in?

You will find Build System Dev on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Build System Dev hold among Rust servers?

Build System Dev sits at #13,887 for seven-day player hours, placing it in the top 61% of ranked servers.

How many players does Build System Dev have at the moment?

The last recorded sighting of Build System Dev was 24 days 4 hours ago, and it is offline now.

How to join

What steps get you onto Build System Dev?

Open the console with F1 in Rust and type client.connect 159.26.105.78:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.