Element card · group Modded · atomic number 15,921, its rank
RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on RustSkinLab Content Studio?
Generated by the game, the map on RustSkinLab Content Studio is procedural.
What rules has RustSkinLab Content Studio set, and what settings are in force?
The name of RustSkinLab Content Studio carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is RustSkinLab Content Studio based in?
Nothing about a region is published by RustSkinLab Content Studio. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 159.26.112.38:28025.
Which Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does RustSkinLab Content Studio stay up, and how reliable is its uptime?
Currently offline, RustSkinLab Content Studio was last seen 26 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.
Wipes and resets
How often does a wipe happen on RustSkinLab Content Studio, and at what time?
RustSkinLab Content Studio's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours ago.
Where it appears
What should you understand from the tags RustSkinLab Content Studio carries?
gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RustSkinLab Content Studio publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustSkinLab Content Studio come up?
The Rust Data Lab lists that include RustSkinLab Content Studio are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does RustSkinLab Content Studio place?
RustSkinLab Content Studio sits at #15,921 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is RustSkinLab Content Studio right now?
RustSkinLab Content Studio is offline at the moment; the last sighting was 26 days ago.
Getting on
How can you connect to RustSkinLab Content Studio?
In Rust, press F1 and enter client.connect 159.26.112.38:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.