Element card · group Modded · atomic number 13,882, its rank
RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on RustSkinLab Content Studio?
Generated by the game, the map on RustSkinLab Content Studio is procedural.
How is RustSkinLab Content Studio configured, and what rules apply?
Nothing in the name of RustSkinLab Content Studio gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is RustSkinLab Content Studio based in?
No region is published by RustSkinLab Content Studio. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 159.26.112.93:28025 is the address it uses.
Which Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RustSkinLab Content Studio for staying online?
Currently offline, RustSkinLab Content Studio was last seen 23 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does RustSkinLab Content Studio wipe, and how often?
Too few wipes are on record for RustSkinLab Content Studio to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 22 hours ago.
Lists and tags
How should you read the tags on RustSkinLab Content Studio?
The game's server browser reads the tags RustSkinLab Content Studio publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustSkinLab Content Studio come up?
You will find RustSkinLab Content Studio on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does RustSkinLab Content Studio place?
RustSkinLab Content Studio sits at #13,882 for seven-day player hours, placing it in the top 61% of ranked servers.
How many players does RustSkinLab Content Studio have at the moment?
The last recorded sighting of RustSkinLab Content Studio was 23 days 18 hours ago, and it is offline now.
Connection
How can you connect to RustSkinLab Content Studio?
Open the console with F1 in Rust and type client.connect 159.26.112.93:28025. The Launch Rust button on this page does the same job through Steam.