Rust Data LabData lab · live
Live readings Servers11,611 Players36,787 Populated2,913 Fresh wipes · 3h75 Sampled every 5 min

Element card · group Modded · atomic number 9,857, its rank

RustServer_22027

Online 160.251.136.57:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 70 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,857top 44%
Last wipe16h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75116:0004:0010:0016:0023:0005:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040016:0004:0010:0016:0023:0005:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:42 UTC16h ago – – running 0
Tue 27 Oct, 22:56 UTC1d ago – – – 0
Tue 27 Oct, 16:31 UTC1d ago – – – 0
Wed 14 Oct, 14:25 UTC14d ago 1 halved by day 4 13.1 days 0
Tue 13 Oct, 17:15 UTC15d ago 1 – 0.9 days 0
Thu 8 Oct, 00:37 UTC21d ago 1 halved by day 1 5.7 days 0
Tue 6 Oct, 04:18 UTC23d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on RustServer_22027?

RustServer_22027 runs a procedural map of size 4,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on RustServer_22027?

The name of RustServer_22027 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts RustServer_22027?

No region is published by RustServer_22027. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.136.57:28015.

What Rust version does RustServer_22027 currently run?

On Linux, RustServer_22027 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustServer_22027 stay online?

At the moment, RustServer_22027 is online. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 25 of 168 hours were online, giving 15% uptime. The first sighting by Rust Data Lab was on 5 October 2026.

Does RustServer_22027 hold a steady performance?

The last 48 hours show an average of 146 server fps and a minimum of 71. The maximum entity count was 123,258, covering buildings, deployables and all else in the world. The highest memory usage was 3,930 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on RustServer_22027?

With no fixed rhythm, RustServer_22027 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 hours ago.

On RustServer_22027, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.

Tags, lists

Which meanings sit behind the tags on RustServer_22027?

These are the tags RustServer_22027 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp70 (Max players): 70 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustServer_22027 appear in?

The Rust Data Lab lists that include RustServer_22027 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does RustServer_22027 compare with other servers in the rankings?

The seven-day player-hours table has RustServer_22027 at #9,857, in the top 44% of ranked servers.

How full is RustServer_22027 right now?

RustServer_22027 currently shows 0 players across 70 slots. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

How to join

What is the way to join RustServer_22027?

Open the console with F1 in Rust and type client.connect 160.251.136.57:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp70
Max players 70 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.