Rust Data LabData lab · live
Live readings Servers11,878 Players98,796 Populated3,935 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 2,994, its rank

RustServer_11418

Online 160.251.140.176:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 9
Rank · atomic number#2,994top 13%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak9players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:51 UTC24d ago 12 – running 1
Sun 4 Oct, 16:04 UTC25d ago 12 – 0.7 days 0
Sat 3 Oct, 11:08 UTC26d ago 2 – 1.2 days 0
Fri 2 Oct, 13:56 UTC27d ago 2 – 0.9 days 1
Thu 1 Oct, 16:04 UTC28d ago 1 – 0.9 days 0
Wed 30 Sep, 09:27 UTC29d ago 1 – 1.3 days 0
Tue 29 Sep, 19:20 UTC29d ago 1 – 0.6 days 0
Tue 29 Sep, 11:08 UTC30d ago 1 – 0.3 days 0
Mon 28 Sep, 14:47 UTC31d ago 1 – 0.8 days 1
Sun 27 Sep, 16:01 UTC32d ago 4 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on RustServer_11418?

The map on RustServer_11418 is procedural at size 3,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on RustServer_11418?

The name of RustServer_11418 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts RustServer_11418?

No region is published by RustServer_11418. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 160.251.140.176:28015 is the address it uses.

What Rust version does RustServer_11418 currently run?

On Linux, RustServer_11418 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustServer_11418 stay up, and how reliable is its uptime?

Right now, RustServer_11418 is reachable. According to the uptime it reports, the last restart was about 5 days 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RustServer_11418 hold a steady performance?

In the last 48 hours, it averaged 77 server fps, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 72,772 entities. The highest memory usage was 3,767 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does RustServer_11418 wipe, and how often?

No next wipe can be predicted on RustServer_11418: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 6 hours ago.

On RustServer_11418, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 9 players. The latest wipe's peak fell 4 hours after it began.

Where it appears

Which meanings sit behind the tags on RustServer_11418?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RustServer_11418 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer_11418 appear in?

The Rust Data Lab lists that include RustServer_11418 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does RustServer_11418 place?

The seven-day player-hours table has RustServer_11418 at #2,994, in the top 13% of ranked servers.

How many players does RustServer_11418 have at the moment?

At the moment RustServer_11418 has 0 of its 50 slots filled. Averaged over the past week: 1 players, peaking at 9. Peak time in the past 48 hours: 16:00 UTC, when the average was 3 players.

How to join

What steps get you onto RustServer_11418?

In Rust, press F1 and enter client.connect 160.251.140.176:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.