Element card · group Modded · atomic number 5,617, its rank
RustServer_21050
Online 160.251.173.186:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:12 UTC27d ago | 3 | – | running | 0 |
| Fri 25 Sep, 16:05 UTC34d ago | 1 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustServer_21050?
A procedural map of size 3,500 with seed 12830 runs on RustServer_21050, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on RustServer_21050?
No gather rate appears in the name of RustServer_21050. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
In what location does RustServer_21050 sit?
There is no region on record for RustServer_21050. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.173.186:28015.
Which Rust version is RustServer_21050 on?
On Linux, RustServer_21050 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RustServer_21050 for staying online?
Right now, RustServer_21050 is reachable. According to the uptime it reports, the last restart was about 5 days 23 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 24 September 2026.
How well does RustServer_21050 perform?
The last 48 hours show an average of 72 server fps and a minimum of 48. The maximum entity count was 71,458, covering buildings, deployables and all else in the world. Up to 4,161 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on RustServer_21050, and at what time?
RustServer_21050's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 7 hours ago.
How does RustServer_21050 look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on RustServer_21050?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list RustServer_21050 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustServer_21050 come up?
You will find RustServer_21050 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does RustServer_21050 hold among Rust servers?
The seven-day player-hours table has RustServer_21050 at #5,617, in the top 25% of ranked servers.
How many players does RustServer_21050 have at the moment?
Of 50 slots, 0 are taken on RustServer_21050 right now. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 12:00 UTC, when the average was 1 players.
Getting on
What steps get you onto RustServer_21050?
Open the console with F1 in Rust and type client.connect 160.251.173.186:28015. The Launch Rust button on this page does the same job through Steam.