Rust Data LabData lab · live
Live readings Servers11,763 Players72,839 Populated3,472 Fresh wipes · 3h218 Sampled every 5 min

Element card · group Modded · atomic number 5,617, its rank

RustServer_21050

Online 160.251.173.186:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,617top 25%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:12 UTC27d ago 3 – running 0
Fri 25 Sep, 16:05 UTC34d ago 1 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 68
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 68/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 21
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 21/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 72
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 72/ 700
  6. 6 Ru RustSpain.com … 268
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 268/ 310

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer_21050?

A procedural map of size 3,500 with seed 12830 runs on RustServer_21050, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on RustServer_21050?

No gather rate appears in the name of RustServer_21050. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does RustServer_21050 sit?

There is no region on record for RustServer_21050. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.173.186:28015.

Which Rust version is RustServer_21050 on?

On Linux, RustServer_21050 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RustServer_21050 for staying online?

Right now, RustServer_21050 is reachable. According to the uptime it reports, the last restart was about 5 days 23 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 24 September 2026.

How well does RustServer_21050 perform?

The last 48 hours show an average of 72 server fps and a minimum of 48. The maximum entity count was 71,458, covering buildings, deployables and all else in the world. Up to 4,161 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on RustServer_21050, and at what time?

RustServer_21050's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 7 hours ago.

How does RustServer_21050 look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on RustServer_21050?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list RustServer_21050 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_21050 come up?

You will find RustServer_21050 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does RustServer_21050 hold among Rust servers?

The seven-day player-hours table has RustServer_21050 at #5,617, in the top 25% of ranked servers.

How many players does RustServer_21050 have at the moment?

Of 50 slots, 0 are taken on RustServer_21050 right now. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 12:00 UTC, when the average was 1 players.

Getting on

What steps get you onto RustServer_21050?

Open the console with F1 in Rust and type client.connect 160.251.173.186:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.