Rust Data LabData lab · live
Live readings Servers11,721 Players61,329 Populated3,285 Fresh wipes · 3h177 Sampled every 5 min

Element card · group Modded · atomic number 4,354, its rank

RustServer_15282

Online 160.251.208.162:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,354top 20%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 125
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125/ 100
  3. 3 Re RETRO RUST #1 … 45
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 45/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 10/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 45
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 45/ 700
  6. 6 Ru RustSpain.com … 207
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 207/ 215

Quick answers

from the figures on this page

Settings and map

What map is in play on RustServer_15282?

RustServer_15282 runs a procedural map of size 3,000 with seed 9715; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is RustServer_15282 configured, and what rules apply?

No gather rate appears in the name of RustServer_15282. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts RustServer_15282?

No region is published by RustServer_15282. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 160.251.208.162:28015.

On what Rust version does RustServer_15282 operate?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_15282 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RustServer_15282 stay up, and how reliable is its uptime?

Right now, RustServer_15282 is reachable. About 6 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Is RustServer_15282 known for smooth running?

The last 48 hours show an average of 100 server fps and a minimum of 75. Buildings, deployables and everything else in the world added up to as many as 55,717 entities. Memory use peaked at 2,714 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on RustServer_15282, and at what time?

RustServer_15282's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 9 hours ago.

Lists and tags

How should you read the tags on RustServer_15282?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RustServer_15282 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_15282 come up?

The Rust Data Lab lists that include RustServer_15282 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does RustServer_15282 compare with other servers in the rankings?

RustServer_15282 sits at #4,354 for seven-day player hours, placing it in the top 20% of ranked servers.

What does the current player count on RustServer_15282 tell you?

Of 50 slots, 0 are taken on RustServer_15282 right now. Averaged over the past week: 0 players, peaking at 4. Peak time in the past 48 hours: 11:00 UTC, when the average was 4 players.

Getting on

What is the way to join RustServer_15282?

Open the console with F1 in Rust and type client.connect 160.251.208.162:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.