Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 6,615, its rank

Ninniku_Server

Online 160.251.236.248:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,615top 30%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:17 UTC FW27d ago 1 – running 0
Thu 1 Oct, 00:25 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 152
    ShockRust | Blue | NoLimit no group limit · 150 on average 152/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 184
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 98
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 98/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 238
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 238/ 700
  6. 6 Ru RustSpain.com … 347
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347/ 350

Quick answers

from the figures on this page

Map and rules

What map is in play on Ninniku_Server?

Ninniku_Server runs a procedural map of size 4,250 with seed 818666203; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Ninniku_Server set, and what settings are in force?

No gather rate appears in the name of Ninniku_Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Ninniku_Server based in?

No region is published by Ninniku_Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 160.251.236.248:28015.

Which Rust version is Ninniku_Server on?

Rust network protocol 2635 and build 167781 on Linux is what Ninniku_Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Ninniku_Server stay up, and how reliable is its uptime?

At the moment, Ninniku_Server is online. The uptime it reports suggests it restarted roughly 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Is Ninniku_Server known for smooth running?

The last 48 hours show an average of 68 server fps and a minimum of 31. The maximum entity count was 104,837, covering buildings, deployables and all else in the world. The highest memory usage was 4,027 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on Ninniku_Server, and at what time?

Ninniku_Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 19 hours ago.

What does a typical wipe day on Ninniku_Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. 5 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Ninniku_Server?

The game's server browser reads the tags Ninniku_Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Ninniku_Server come up?

The Rust Data Lab lists that include Ninniku_Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Ninniku_Server compare with other servers in the rankings?

Ninniku_Server sits at #6,615 for seven-day player hours, placing it in the top 30% of ranked servers.

What does the current player count on Ninniku_Server tell you?

Of 10 slots, 0 are taken on Ninniku_Server right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

How to join

How can you connect to Ninniku_Server?

Open the console with F1 in Rust and type client.connect 160.251.236.248:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.