Element card · group Modded · atomic number 6,615, its rank
Ninniku_Server
Online 160.251.236.248:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:17 UTC FW27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 00:25 UTC28d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Ninniku_Server?
Ninniku_Server runs a procedural map of size 4,250 with seed 818666203; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Ninniku_Server set, and what settings are in force?
No gather rate appears in the name of Ninniku_Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Ninniku_Server based in?
No region is published by Ninniku_Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 160.251.236.248:28015.
Which Rust version is Ninniku_Server on?
Rust network protocol 2635 and build 167781 on Linux is what Ninniku_Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Ninniku_Server stay up, and how reliable is its uptime?
At the moment, Ninniku_Server is online. The uptime it reports suggests it restarted roughly 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Is Ninniku_Server known for smooth running?
The last 48 hours show an average of 68 server fps and a minimum of 31. The maximum entity count was 104,837, covering buildings, deployables and all else in the world. The highest memory usage was 4,027 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on Ninniku_Server, and at what time?
Ninniku_Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 19 hours ago.
What does a typical wipe day on Ninniku_Server involve?
Averaged across its recent wipes, the busiest point drew 1 players. 5 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on Ninniku_Server?
The game's server browser reads the tags Ninniku_Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Ninniku_Server come up?
The Rust Data Lab lists that include Ninniku_Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does Ninniku_Server compare with other servers in the rankings?
Ninniku_Server sits at #6,615 for seven-day player hours, placing it in the top 30% of ranked servers.
What does the current player count on Ninniku_Server tell you?
Of 10 slots, 0 are taken on Ninniku_Server right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.
How to join
How can you connect to Ninniku_Server?
Open the console with F1 in Rust and type client.connect 160.251.236.248:28015. The Launch Rust button on this page does the same job through Steam.