Rust Data LabData lab · live
Live readings Servers11,904 Players102,408 Populated3,941 Fresh wipes · 3h403 Sampled every 5 min

Element card · group Modded · atomic number 3,814, its rank

GUILD_SAGI_NI_CHUI

Online 160.251.253.155:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,814top 17%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:39 UTC27d ago 7 – running 0
Sun 27 Sep, 11:58 UTC32d ago 7 held half 4.9 days 5
Fri 25 Sep, 12:33 UTC34d ago 7 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Sh ShockRust | Bl… 153
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  3. 3 Re RETRO RUST #1 … 194
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  4. 4 Ru 404 RUST 2Х|ДЛ… 97
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 97/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 221/ 700
  6. 6 Ru RustSpain.com … 348
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on GUILD_SAGI_NI_CHUI?

GUILD_SAGI_NI_CHUI runs a procedural map of size 2,700 with seed 28287; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is GUILD_SAGI_NI_CHUI configured, and what rules apply?

The name of GUILD_SAGI_NI_CHUI carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts GUILD_SAGI_NI_CHUI?

Nothing about a region is published by GUILD_SAGI_NI_CHUI. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 160.251.253.155:28015 is the address it uses.

On what Rust version does GUILD_SAGI_NI_CHUI operate?

Rust network protocol 2635 and build 168909 on Linux is what GUILD_SAGI_NI_CHUI uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does GUILD_SAGI_NI_CHUI stay online?

GUILD_SAGI_NI_CHUI is live as of now. According to the uptime it reports, the last restart was about 6 days 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Does GUILD_SAGI_NI_CHUI hold a steady performance?

Server fps averaged 141 over the last 48 hours, with 95 as the lowest. The maximum entity count was 73,835, covering buildings, deployables and all else in the world. Memory use peaked at 4,416 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on GUILD_SAGI_NI_CHUI?

No next wipe can be predicted on GUILD_SAGI_NI_CHUI: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 7 hours ago.

On GUILD_SAGI_NI_CHUI, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 7 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

Which meanings sit behind the tags on GUILD_SAGI_NI_CHUI?

The game's server browser reads the tags GUILD_SAGI_NI_CHUI publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp16 (Max players): Player slots: 16; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does GUILD_SAGI_NI_CHUI come up?

You will find GUILD_SAGI_NI_CHUI on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does GUILD_SAGI_NI_CHUI place?

GUILD_SAGI_NI_CHUI sits at #3,814 for seven-day player hours, placing it in the top 17% of ranked servers.

How full is GUILD_SAGI_NI_CHUI right now?

GUILD_SAGI_NI_CHUI currently shows 0 players across 16 slots. A seven-day sample gives 1 players on average and 6 at the top. Over 48 hours, the highest average fell at 07:00 UTC, at 1 players.

Getting on

How can you connect to GUILD_SAGI_NI_CHUI?

You can connect by pressing F1 in Rust and entering client.connect 160.251.253.155:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp16
Max players Player slots: 16.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.