Element card · group Modded · atomic number 13,469, its rank
test plugins
Offline 161.248.62.159:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has test plugins set, and what settings are in force?
Nothing in the name of test plugins gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
Server details
In what location does test plugins sit?
No region is published by test plugins. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 161.248.62.159:28015.
On what Rust version does test plugins operate?
Rust network protocol 2634 and build 166494 on Windows is what test plugins uses. The protocol must match for you to join; Steam will update your game.
Does test plugins stay up, and how reliable is its uptime?
test plugins is not online at the moment; the last sighting was 12 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipe days
When does test plugins wipe, and how often?
test plugins's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 2 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on test plugins?
The game's server browser reads the tags test plugins publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp99 (Max players): 99 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^x (Unknown flag): No Facepunch documentation covers this flag. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does test plugins come up?
The Rust Data Lab lists that include test plugins are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does test plugins place?
test plugins sits at #13,469 for seven-day player hours, placing it in the top 62% of ranked servers.
How many players does test plugins have at the moment?
test plugins is offline at the moment; the last sighting was 12 days 13 hours ago.
Getting on
What steps get you onto test plugins?
Open the console with F1 in Rust and type client.connect 161.248.62.159:28015. The Launch Rust button on this page does the same job through Steam.