Element card · group Modded · atomic number 13,609, its rank
test plugins
Offline 161.248.62.69:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What rules has test plugins set, and what settings are in force?
Nothing in the name of test plugins gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.
Server details
In what location does test plugins sit?
Nothing about a region is published by test plugins. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 161.248.62.69:28015 is the address it uses.
Which Rust version is test plugins on?
On Windows, test plugins is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.
Does test plugins stay up, and how reliable is its uptime?
Currently offline, test plugins was last seen 11 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on test plugins, and at what time?
The record holds too few of test plugins's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 23 hours ago.
Tags, lists
What should you understand from the tags test plugins carries?
The game's server browser reads the tags test plugins publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp99 (Max players): It has 99 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): The game build is 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^x (Unknown flag): Facepunch gives no explanation for this flag. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does test plugins come up?
These themed Rust Data Lab lists carry test plugins: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does test plugins hold among Rust servers?
The seven-day player-hours table has test plugins at #13,609, in the top 63% of ranked servers.
How full is test plugins right now?
test plugins is offline at the moment; the last sighting was 11 days 10 hours ago.
How to join
How can you connect to test plugins?
Open the console with F1 in Rust and type client.connect 161.248.62.69:28015. The Launch Rust button on this page does the same job through Steam.