Element card · group Modded · atomic number 12,916, its rank
test plugins
Offline 161.248.62.78:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is test plugins configured, and what rules apply?
Nothing in the name of test plugins gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is off, Valve's anti-cheat.
Server facts
In what location does test plugins sit?
No region is published by test plugins. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 161.248.62.78:28015.
On what Rust version does test plugins operate?
On Windows, test plugins is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.
How dependable is test plugins for staying online?
test plugins is not online at the moment; the last sighting was 12 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on test plugins, and at what time?
test plugins's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 1 hours ago.
Lists and tags
How should you read the tags on test plugins?
These are the tags test plugins makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp99 (Max players): It has 99 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^x (Unknown flag): Facepunch gives no explanation for this flag. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does test plugins appear in?
These themed Rust Data Lab lists carry test plugins: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does test plugins hold among Rust servers?
Player hours over the last week put test plugins at #12,916, inside the top 60% of ranked servers.
How many players does test plugins have at the moment?
The last recorded sighting of test plugins was 12 days 12 hours ago, and it is offline now.
How to join
What steps get you onto test plugins?
Open the console with F1 in Rust and type client.connect 161.248.62.78:28015. The Launch Rust button on this page does the same job through Steam.