Element card · group Modded · atomic number 15,193, its rank
test plugins
Offline 161.248.63.93:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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- 3 Re RETRO RUST #1 … 99
- 4 Ru 404 RUST 2Х|ДЛ… 41
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5
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6
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16/ 1,000
Quick answers
from the figures on this pageSettings and map
What rules has test plugins set, and what settings are in force?
No gather rate appears in the name of test plugins. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.
Server details
Which location is test plugins based in?
There is no region on record for test plugins. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 161.248.63.93:28015 is the address it uses.
Which Rust version is test plugins on?
On Windows, test plugins is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does test plugins stay online?
Currently offline, test plugins was last seen 10 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipe days
How often does a wipe happen on test plugins, and at what time?
test plugins's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 8 hours ago.
Tags, lists
Which meanings sit behind the tags on test plugins?
gmrust (Game mode): Standard Rust survival is the game here; mp99 (Max players): It has 99 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): The game build is 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^x (Unknown flag): The meaning of this flag is not documented by Facepunch: that is the tag list test plugins publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does test plugins come up?
You will find test plugins on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does test plugins place?
The seven-day player-hours table has test plugins at #15,193, in the top 70% of ranked servers.
What does the current player count on test plugins tell you?
No live signal from test plugins right now, which was last seen 10 days 23 hours ago.
How to join
What is the way to join test plugins?
You can connect by pressing F1 in Rust and entering client.connect 161.248.63.93:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.