Element card · group Vanilla · atomic number 14,447, its rank
WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on WhyPlayTestStuff2?
A procedural map of size 4,250 with seed 1991152213 runs on WhyPlayTestStuff2, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has WhyPlayTestStuff2 set, and what settings are in force?
No gather rate appears in the name of WhyPlayTestStuff2. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Community. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
About the server
In what location does WhyPlayTestStuff2 sit?
No region comes from WhyPlayTestStuff2; it does give us4 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 162.142.111.85:28030.
Which Rust version is WhyPlayTestStuff2 on?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does WhyPlayTestStuff2 stay online?
WhyPlayTestStuff2 is not online at the moment; the last sighting was 29 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipes and resets
When does WhyPlayTestStuff2 wipe, and how often?
Once a month is all WhyPlayTestStuff2 wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 33 days 12 hours ago the current world was made. Its tags set out a wipe schedule of once a month.
How does WhyPlayTestStuff2 look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. With 2 more waiting in the queue, the crowd on the latest wipe peaked 0 hours after the wipe.
Lists and tags
How should you read the tags on WhyPlayTestStuff2?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166257 (Build): The game build is 166257; ptrak (Networking): This runs on RakNet, the standard layer; $rus4 (Region code): Region code: us4; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^c (Creative): You get a sandbox for building, without gathering; ^k (Build server): Design and test your bases here: that is the tag list WhyPlayTestStuff2 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does WhyPlayTestStuff2 appear in?
The Rust Data Lab lists that include WhyPlayTestStuff2 are: Rust build and creative servers, Creative Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does WhyPlayTestStuff2 compare with other servers in the rankings?
WhyPlayTestStuff2 sits at #14,447 for seven-day player hours, placing it in the top 60% of ranked servers.
How full is WhyPlayTestStuff2 right now?
The last recorded sighting of WhyPlayTestStuff2 was 29 days 9 hours ago, and it is offline now.
Getting on
What is the way to join WhyPlayTestStuff2?
Open the console with F1 in Rust and type client.connect 162.142.111.85:28030. The Launch Rust button on this page does the same job through Steam.