Rust Data LabData lab · live
Live readings Servers11,612 Players36,584 Populated2,915 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Vanilla · atomic number 14,447, its rank

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak –
Rank · atomic number#14,447top 60%
Last wipe33d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on WhyPlayTestStuff2?

A procedural map of size 4,250 with seed 1991152213 runs on WhyPlayTestStuff2, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has WhyPlayTestStuff2 set, and what settings are in force?

No gather rate appears in the name of WhyPlayTestStuff2. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Community. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

In what location does WhyPlayTestStuff2 sit?

No region comes from WhyPlayTestStuff2; it does give us4 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 162.142.111.85:28030.

Which Rust version is WhyPlayTestStuff2 on?

Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does WhyPlayTestStuff2 stay online?

WhyPlayTestStuff2 is not online at the moment; the last sighting was 29 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

When does WhyPlayTestStuff2 wipe, and how often?

Once a month is all WhyPlayTestStuff2 wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 33 days 12 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

How does WhyPlayTestStuff2 look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. With 2 more waiting in the queue, the crowd on the latest wipe peaked 0 hours after the wipe.

Lists and tags

How should you read the tags on WhyPlayTestStuff2?

gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166257 (Build): The game build is 166257; ptrak (Networking): This runs on RakNet, the standard layer; $rus4 (Region code): Region code: us4; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^c (Creative): You get a sandbox for building, without gathering; ^k (Build server): Design and test your bases here: that is the tag list WhyPlayTestStuff2 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does WhyPlayTestStuff2 appear in?

The Rust Data Lab lists that include WhyPlayTestStuff2 are: Rust build and creative servers, Creative Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does WhyPlayTestStuff2 compare with other servers in the rankings?

WhyPlayTestStuff2 sits at #14,447 for seven-day player hours, placing it in the top 60% of ranked servers.

How full is WhyPlayTestStuff2 right now?

The last recorded sighting of WhyPlayTestStuff2 was 29 days 9 hours ago, and it is offline now.

Getting on

What is the way to join WhyPlayTestStuff2?

Open the console with F1 in Rust and type client.connect 162.142.111.85:28030. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166257
Build The game build is 166257.
ptrak
Networking This runs on RakNet, the standard layer.
$rus4
Region code Region code: us4.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^c
Creative You get a sandbox for building, without gathering.
^k
Build server Design and test your bases here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.