Element card · group Modded · atomic number 14,201, its rank
Local Mod Dev
Offline 162.157.20.120:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Local Mod Dev?
A procedural map runs on Local Mod Dev, generated by the game.
What rules has Local Mod Dev set, and what settings are in force?
The name of Local Mod Dev carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Local Mod Dev based in?
There is no region on record for Local Mod Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 162.157.20.120:28015.
What Rust version does Local Mod Dev currently run?
Rust network protocol 2634 and build 167058 on Windows is what Local Mod Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Local Mod Dev for staying online?
Local Mod Dev is not online at the moment; the last sighting was 21 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 7 October 2026.
Wipes and resets
How often does a wipe happen on Local Mod Dev, and at what time?
Local Mod Dev's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 19 hours ago.
Lists and tags
What should you understand from the tags Local Mod Dev carries?
gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Local Mod Dev publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Mod Dev come up?
The Rust Data Lab lists that include Local Mod Dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Local Mod Dev hold among Rust servers?
Player hours over the last week put Local Mod Dev at #14,201, inside the top 64% of ranked servers.
What does the current player count on Local Mod Dev tell you?
No live signal from Local Mod Dev right now, which was last seen 21 days 18 hours ago.
How to join
How can you connect to Local Mod Dev?
Open the console with F1 in Rust and type client.connect 162.157.20.120:28015. The Launch Rust button on this page does the same job through Steam.