Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Modded · atomic number 14,560, its rank

Atlântida Perdida PvE [Açores/PT]

Online 162.19.81.110:2530 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,560top 65%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 19:58 UTC22d ago 4 – running 0
Thu 1 Oct, 18:50 UTC FW27d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 180
    ShockRust | Blue | NoLimit no group limit · 149 on average 180/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 177
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 177/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 87
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 87/ 700
  5. 5 Ru RustSpain.com … 237
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 237/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 233
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 233/ 700

Quick answers

from the figures on this page

Map and rules

What map is in play on Atlântida Perdida PvE [Açores/PT]?

Atlântida Perdida PvE [Açores/PT] runs a procedural map of size 4,000 with seed 12345; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Atlântida Perdida PvE [Açores/PT] configured, and what rules apply?

Nothing in the name of Atlântida Perdida PvE [Açores/PT] gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Atlântida Perdida PvE [Açores/PT]?

Nothing about a region is published by Atlântida Perdida PvE [Açores/PT]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 162.19.81.110:2530 is the address it uses.

What Rust version does Atlântida Perdida PvE [Açores/PT] currently run?

Rust network protocol 2635 and build 168909 on Linux is what Atlântida Perdida PvE [Açores/PT] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Atlântida Perdida PvE [Açores/PT] for staying online?

Atlântida Perdida PvE [Açores/PT] is live as of now. About 2 days 10 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Atlântida Perdida PvE [Açores/PT] hold a steady performance?

Server fps averaged 133 over the last 48 hours, with 25 as the lowest. Buildings, deployables and everything else in the world added up to as many as 120,875 entities. Memory use peaked at 6,742 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on Atlântida Perdida PvE [Açores/PT], and at what time?

Atlântida Perdida PvE [Açores/PT]'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 19 hours ago.

What does a typical wipe day on Atlântida Perdida PvE [Açores/PT] involve?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 7 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

How should you read the tags on Atlântida Perdida PvE [Açores/PT]?

These are the tags Atlântida Perdida PvE [Açores/PT] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Atlântida Perdida PvE [Açores/PT] come up?

The Rust Data Lab lists that include Atlântida Perdida PvE [Açores/PT] are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Atlântida Perdida PvE [Açores/PT] compare with other servers in the rankings?

The seven-day player-hours table has Atlântida Perdida PvE [Açores/PT] at #14,560, in the top 65% of ranked servers.

How many players does Atlântida Perdida PvE [Açores/PT] have at the moment?

Of 150 slots, 0 are taken on Atlântida Perdida PvE [Açores/PT] right now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 0 players.

Getting on

How can you connect to Atlântida Perdida PvE [Açores/PT]?

Open the console with F1 in Rust and type client.connect 162.19.81.110:2530. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players Player slots: 150.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.