Rust Data LabData lab · live
Live readings Servers11,700 Players38,590 Populated2,938 Fresh wipes · 3h91 Sampled every 5 min

Element card · group Modded · atomic number 15,353, its rank

3over

Online 162.43.25.136:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:07 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 32
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  4. 4 Ru 404 RUST 2Х|ДЛ… 11
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  5. 5 Ru RustSpain.com … 4
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Quick answers

from the figures on this page

Settings and map

What map is in play on 3over?

The map on 3over is procedural at size 4,500 with seed 50000, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has 3over set, and what settings are in force?

Nothing in the name of 3over gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts 3over?

No region is published by 3over. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 162.43.25.136:28015 is the address it uses.

What Rust version does 3over currently run?

On Linux, 3over is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

Does 3over stay up, and how reliable is its uptime?

At the moment, 3over is online. About 6 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is 3over known for smooth running?

The last 48 hours show an average of 110 server fps and a minimum of 69. The maximum entity count was 118,323, covering buildings, deployables and all else in the world. Up to 3,401 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does 3over wipe, and how often?

The record holds too few of 3over's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days ago.

How does 3over look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 9 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on 3over?

These are the tags 3over makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 3over come up?

The Rust Data Lab lists that include 3over are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does 3over hold among Rust servers?

The seven-day player-hours table has 3over at #15,353, in the top 69% of ranked servers.

What does the current player count on 3over tell you?

Of 50 slots, 0 are taken on 3over right now. The seven-day average for this server is 0 players.

How to join

What is the way to join 3over?

Open the console with F1 in Rust and type client.connect 162.43.25.136:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.