Rust Data LabData lab · live
Live readings Servers11,721 Players56,361 Populated3,397 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 15,409, its rank

UMAISAKEUMAISAKE

Offline 162.43.26.65:28015 checked 4d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:12 UTC8d ago 1 – running 1
Sun 18 Oct, 13:17 UTC9d ago 1 – 0.5 days 0
Sat 17 Oct, 10:18 UTC10d ago 1 – 1.1 days 1
Fri 16 Oct, 13:40 UTC11d ago 1 – 0.9 days 1
Sun 11 Oct, 22:45 UTC16d ago 1 held half 4.6 days 0
Sat 10 Oct, 15:34 UTC17d ago 1 – 1.3 days 1
Fri 9 Oct, 16:06 UTC18d ago 1 – 1 days 1
Fri 9 Oct, 02:57 UTC18d ago 1 – 0.5 days 0
Thu 8 Oct, 13:08 UTC19d ago 1 – 0.6 days 0
Mon 5 Oct, 08:49 UTC22d ago 1 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on UMAISAKEUMAISAKE?

A procedural map of size 5,000 with seed 753808557 runs on UMAISAKEUMAISAKE, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is UMAISAKEUMAISAKE configured, and what rules apply?

No gather rate appears in the name of UMAISAKEUMAISAKE. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts UMAISAKEUMAISAKE?

There is no region on record for UMAISAKEUMAISAKE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 162.43.26.65:28015.

On what Rust version does UMAISAKEUMAISAKE operate?

On Linux, UMAISAKEUMAISAKE is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does UMAISAKEUMAISAKE stay up, and how reliable is its uptime?

UMAISAKEUMAISAKE is not online at the moment; the last sighting was 4 days 10 hours ago. For the last 7 full days, 7 of 168 hours were online, giving 4% uptime. The first sighting by Rust Data Lab was on 21 September 2026.

Wipe days

How often does a wipe happen on UMAISAKEUMAISAKE, and at what time?

No next wipe can be predicted on UMAISAKEUMAISAKE: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 21 hours ago.

On UMAISAKEUMAISAKE, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

How should you read the tags on UMAISAKEUMAISAKE?

These are the tags UMAISAKEUMAISAKE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does UMAISAKEUMAISAKE appear in?

These themed Rust Data Lab lists carry UMAISAKEUMAISAKE: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does UMAISAKEUMAISAKE compare with other servers in the rankings?

UMAISAKEUMAISAKE sits at #15,409 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does UMAISAKEUMAISAKE have at the moment?

No live signal from UMAISAKEUMAISAKE right now, which was last seen 4 days 10 hours ago. Over seven days the mean player count is 0.

Getting on

How can you connect to UMAISAKEUMAISAKE?

You can connect by pressing F1 in Rust and entering client.connect 162.43.26.65:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.