Rust Data LabData lab · live
Live readings Servers11,806 Players74,886 Populated3,724 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Modded · atomic number 15,348, its rank

nikuServer

Online 162.43.49.233:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 05:31 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 133
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  4. 4 Ru 404 RUST 2Х|ДЛ… 101
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  5. 5 Ru RustSpain.com … 31
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  6. 6 Ru 404 RUST 2Х|ДЛ… 26
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on nikuServer?

The map on nikuServer is procedural at size 4,096 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is nikuServer configured, and what rules apply?

Nothing in the name of nikuServer gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is nikuServer based in?

No region is published by nikuServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 162.43.49.233:28015.

Which Rust version is nikuServer on?

Rust network protocol 2634 and build 166652 on Linux is what nikuServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does nikuServer stay online?

Right now, nikuServer is reachable. About 5 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is nikuServer known for smooth running?

In the last 48 hours, it averaged 189 server fps, with a low of 121. The entity count reached 56,725, including buildings, deployables and all other world items. Up to 2,331 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on nikuServer, and at what time?

nikuServer's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 15 hours ago.

How does nikuServer look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on nikuServer?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list nikuServer publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does nikuServer appear in?

You will find nikuServer on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does nikuServer hold among Rust servers?

nikuServer sits at #15,348 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does nikuServer have at the moment?

nikuServer currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.

How to join

What is the way to join nikuServer?

In Rust, press F1 and enter client.connect 162.43.49.233:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.